Professor. Sociologist. NYTimes Opinion Columnist. Books: THICK, LowerEd. Forthcoming: 1)Black Mothering & Daughtering and 2)Mama Bears.
Beliefs: C.R.E.A.M. + the internet ruined everything good + bring back shame.
“I’m just here so I don’t get fined.”
Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at
30fps.net
Unaffiliated researcher, retired software guy. Interested in computational models of natural complexity, especially collective motion and camouflage coevolution. Graphics, animation, evolutionary computation.
red3d.com/cwr/
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Dad / Dutch Game developer / Paleontology / Motorsports / Metal / Linux / Houdini & Procedural pipelines
Credits: Horizon Zero Dawn (original/remastered), Division 2, Star Wars Outlaws, Forza Motorsport, ReaveVR, Gatling Gears +more!
Open for work in 2026
Lead Prog, interested in most tech subjects, working at Ubisoft Paris
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Photos and stuff
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also
mastodon.gamedev.place/@rms80
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog:
interplayoflight.wordpress.com
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.