Tobias Zirr
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
- Reposted by Tobias ZirrMy third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions. momentsingraphics.de/SpectralRend...
- Reposted by Tobias ZirrRay marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples. momentsingraphics.de/SiggraphAsia...
- Reposted by Tobias Zirr🎄 Introducing our paper A Generalizable Light Transport 3D Embedding for Global Illumination lnkd.in/gQUMSAyV . 🙈 Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.
- Reposted by Tobias Zirr[Not loaded yet]
- Reposted by Tobias Zirr[Not loaded yet]
- Reposted by Tobias ZirrDo you want to learn path tracing? Two lectures that I held at TU Delft are on YouTube now! The 2nd is what I had in mind for part 3 of my path tracing workshop. No Shadertoy exercises this time, but an open source Vulkan path tracer 🥳. www.tudelft.nl/ewi/over-de-... www.youtube.com/watch?v=Uerw...
- More of the best moments in graphics on Bluesky ;) 🎉