Christoph Kubisch
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
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- Reposted by Christoph KubischA colleague sent me this: www.youtube.com/watch?v=8jVo... No further comments needed, it's **very** good. I've seen some of his videos in the past, but I missed this one. Glad I saw it.
- Reposted by Christoph KubischThis feels like the texturing version of spinning around my model. Playing with carve groups in @marmoset3d.bsky.social to get grey metalness values through intermediate oxidation.
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- Reposted by Christoph KubischI'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/2026/02/nani...
- Reposted by Christoph Kubischthe 2nd part of my dithering visual article is finally out! 🔗 visualrambling.space/dithering-pa... this one mainly explores the threshold map and how it generates those unique visual patterns hope you enjoy this as much as I enjoyed making it! made with #threejs & #animejs
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- Reposted by Christoph KubischBootstrapping. Wraparound over illustration for a book on computing development.
- Reposted by Christoph KubischFrom the Lockdown Era
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- Reposted by Christoph KubischWhether you like it or not, a Gaussian splat of wasp! It's menacing.. but also gorgeous! #3dgs
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- Major Update to vk_gaussian_splatting sample by Jean-Eudes Marvie -Unscented transforms allow proper fisheye effect -SPZ file format support And more #vulkan #3dgs github.com/nvpro-sample...
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- Overview on the BLAS sharing techniques (2nd attempt). github.com/nvpro-sample...
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