Guillaume Boissé
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they.
🔗 gboisse.github.io
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- New blog post! Behind the scenes of some of the techniques involved in making our last PC demo 💫 gboisse.github.io/posts/this-i...
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- Ticket booked, looking forward to it!
- Been wanting to implement that fast GGX-based convolution for glossy reflections probes for quite a while and finally made some time for it:) research.activision.com/publications...
- Reposted by Guillaume BoisséMost of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow: blog.selfshadow.com/publications...
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- Quick behind the scenes of our latest PC demo production, here’s the node graph for the part from 02:14 to 03:00: youtu.be/W7Om9rf0qKc?... Might print out more graphs from other scenes if there’s some interest:)
- Perks of the job:) #rdna4
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- 2nd place 🎉 thanks @revision-party.bsky.social!
- Looking forward to tonight’s compos! @revision-party.bsky.social #demoscene
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