Tomáš Weiss
Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
- Finally got For Each working in my 𝗰𝘂𝘀𝘁𝗼𝗺 𝗻𝗼𝗱𝗲-𝗯𝗮𝘀𝗲𝗱 𝗮𝘀𝘀𝗲𝘁 𝗽𝗿𝗼𝗰𝗲𝘀𝘀𝗼𝗿 for @unity.com! Per-scope cache and iteration state were a headscratcher. Other features: • Dataflow across foreach scopes • Custom Generics implementation via node type dropdown • No compilation step • Zero repeat evaluations
- Fun 5 hour sidequest of adding UInt support to texture visualization in the WebGPU Inspector browser extension, all in an attempt to debug my Unity GBuffer packing. @brendanduncan.bsky.social thanks for making the extension and making it open source! I'll complete this and submit a pull request.
- "You will own nothing and be happy." We must not get complacent or this becomes the case for all things we once owned.
- I'm gonna be attending the graphicsprogrammingconference.com in Breda, Netherlands this year. My first ever conference! Any chance I'll be able to meet anyone from here?
- Reposted by Tomáš WeissI feel sick to my stomach making this post, but at this point I don't have a choice docs.google.com/document/d/1...
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- Reposted by Tomáš WeissHow does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...? 🧵
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- Reposted by Tomáš Weiss"Lushfoil Photography Sim is more than just a simulation — it's a way to connect, express, and relive the moments that move us."
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