Kao
Not an actual clay pot (sorry)
Software engineer. Aspiring gamedev and artist that doesn’t art enough. Talks about video games, music, programming, posts random pics. Learning 日本語 and Català
🔗 kaofelix.dev
🐘 @kaofelix@mastodon.online
- If software development is human communication & two parties are speaking different languages, we regain hope for mutual progress when we realize that we are speaking different languages (even though we use the same words).
- @kentbeck.com ’s The Forest & The Desert Are Parallel Universes at GOTO CPH 2025 explored how similar behaviors lead to opposite outcomes - and how to get from crumbs to cake. 2026’s lineup looks incredible.
- New Game plus / Hard mode will include new enemies, new items/systems and reworks to level design and bosses.
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- Isso tbm fica de lembrete pra nós - a experiência com games de um brasileiro médio nos anos 2000 foi mais próxima de um iraquiano (q tava sendo invadido!) dq de um americano comprando jogo original na loja. Era assim no Iraque, Brasil, Filipinas, Malásia, etc... cabe a nós contar essa história.
- The Tunisia guy mentions he helped with a magazine on the history of gaming in Iraq - you can download it here: iqgc.net Once again, paying per hour to play consoles comes up. I can't shout enough how this was the default for basically the entre global south but gets ignored when retelling history
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- git add -f node_modules && git commit -am "becoming the world's most productive developer" && git push -f New Yorker puff piece, here I come!
- 1. You know more than you think you do 2. You know less than you think you do 3. 1 is the reason to go for it, 2 is the reason not to do it alone 4. Above all, commit to being a polite, kind and compassionate person; most people don't care about 1 or 2 anyhow.
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- Não sei se foi com o @kaofelix.dev que aprendi lá na Falecida™️ a técnica de , quando tô digitando um comando no terminal mas preciso parar pra fazer outra coisa e retomar depois, só apertar Ctrl+A, colocar um “#” pra virar comentário e dar Enter, porque aí fica no histórico e consigo buscar de volta
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- Thank you all for making Godot possible! It's incredibly hard to make a public general-purpose game engine. A project of this scale is only possible due to contributors putting in countless hours and to people supporting it and making games with it! Thank you for making gamedev open-source ❤️
- #Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
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- just some grass with scrolling noise and trampling
- Everybody say nice haircut Gregk
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- Soft Drinks - Gator Days
- btw I recently discovered that the new godot theme looks nice with the built-in "Breeze Dark" color preset
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- thinking about the funniest joke ever put into a video game again
- So, “Order of the Sinking Star” by Thekla was just announced, which takes several small free games (two of which are mine) and gives them a major graphical upgrade and mashes up their rulesets. I haven’t been very involved but it’s a great concept and looks cool.
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- I intend to use my profits from the game to fund and uplift creators less privileged than he is. I’ve already begun that effort with the Draknek New Voices Puzzle Grant: grants.draknek.org
- Let's hear him out
- This is a banger episode. I thought “cool, a concept and I will learn about it” but @gregk.co.uk traced a line through a massive chunk of human history in ways I couldn’t have imagined. Mind blowing really
- Thank you Kao, it’s so rewarding to hear the show is useful for people!
- This is The Thread™ (Bluesky v2) (v1: https://bsky.app/profile/standplaatskrk.pl/post/3jveekpbxyq2i)
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- "Dreamcast", a haiku Each day he rises. Asks me, "Is it still launch day?" "Yes," I lie. "Always."
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- "we do this not because it's easy, but because writing an acceptance test is easy, and Claude could go figure it out while I doomscroll" Software engineering in 2026
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- We have made a new update explaining our newest game project we’re working on now that will most likely be our next release. No it’s not Clowned King, and no we’re not ready for announcing it fully yet, but you will learn why we’re moving onto this project instead! Link below 👇
- link here: store.steampowered.com/news/app/132...
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