Elbriga, making Ballistic.exe
🇫🇷 - Senior Technical Artist @kylotonn_games
Wishlist Ballistic.exe store.steampowered.com/app/3432980/Ballist…
Formerly @MonochromeParis
. @tandem_game
, Singularity5 VR.
- Target impacts now display a pip with a score breakdown! Does a lot for the feedback I think #gamedev
- Getting a whole bunch of new followers recently, don't know why but welcome! store.steampowered.com/app/3432980/...
- As 2025 comes to a close, I wanted to updated you on the developpement that occured these passed few months, from October until today. #gaming_news store.steampowered.com/news/app/343...
- Incredibly, when you talk about your game, people hear about your game Really happy with the results on TikTok and Instagram this week, of all places #indiedev
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- I love this but I think it reads "log stik" more than "logistik" at first glance 😅
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- Gifted a keychron to my wife a few years ago and I've been jealous of her keyboard ever since lol
- My game is for AUTISTIC TARKOV and KERBAL SPACE PROGRAM FANS, algorithm PLEASE FIND THEM! My game is for AUTISTIC TARKOV and KERBAL SPACE PROGRAM FANS, algorithm PLEASE FIND THEM! My game is for AUTISTIC TARKOV and KERBAL SPACE PROGRAM FANS, algorithm PLEASE FIND THEM!
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- Just submitted! Sorry for being so close to deadline haha, thank you so much for this initiative! You rock!
- Need to find time to enter tonight 🫠 Awesome initative!
- Ballistic.exe is not even out, and it already has the most fire fanart ( by notmooncalf on insta ) 🔥🔥🔥
- Gamedev versions be like 0.1 0.2 0.5 0.8 0.9 0.9.1 0.9.1.1 0.9.1.1.0 0.9.2.1 0.9.2.2 0.9.2.2.0.0.1
- This is what placeholder assets actually look like
- I thought this custom reflections and refraction effect for #BallisticExe was pretty fun, and a little interesting, so I made a short breakdown explaining how it works! Hope you find it entertaining !
- The breakdown: cyn-prod.com/stylized-ref...
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- It feels okay, but I'm feeling the "addictive game design" fatigue setting in. It seems that we are figuring out how to make games addictive without making them very deep, innovative or interesting I fear it will make it more difficult for games that don't rely on a constant dopamine drip
- You can't shoot yourself in the foot in #BallisticExe , but if you're not careful you can shoot the lights, which really doesn't help either #indiedev #gamedev #UE5
- Cozy dithered smoke effect and fake decal shadows for #BallisticExe #screenshotsaturday #gamedev #UE5
- This guy is VERY eager to give you some monies #gamedev
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- That's so true. Most people wouldn't consider that working in a frozen pizza factory or being a private chef are the same job, and yet "game dev" somehow encompasses an equally great range of experiences 😱
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- That's so funny, reminds me of a mechanic we put in Tandem: a Tale of Shadows back in the day, we had these pink cubes that wanted nothing but eat each other to make platforms ! Love this!
- Just updated Ballistic.exe's steam page with new screenshots! store.steampowered.com/app/3432980/... Now is a great time to share the page with your friends! 🙏 #gamedev
- I have become everything I hate 😭 I... put fucking CRATES in my game But I'll share an interesting tidbit anyway
- In Ballistic.exe, LODs are used not so much for performance reasons - but instead to manage the amount of detail present in the outlines.
- Hence, some LODs really don't have much polycount difference, but will be displayed differently in the outlines, avoiding noisy / all black detail further in the landscape
- Anyone with good recommendations for where to find affordable pixel fonts that support *at least* the complete basic latin charset? Ideally also russian, japanese and korean
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- Looks like a great choice, I'll give it a go thank you!
- Level blocking for the first complete map of Ballistic.exe 👀 Almost done! #gamedev
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View full thread(notice the nice mix of thick edges between different objects, and thin edges within the same object)
- And one last example with the vertex info
- It uses a very simple GeoNode tool to randomize vertex color per mesh island, giving much more information per mesh on where to draw edges
- And of course, the standard kernel sampling of normals and random buffers per object (hashing object position and bounds to generate a random ID in multiple buffers) + depth sampling (mostly useful for terrain)
- I've often tried to replicate the comic book feel in 3D, and sometimes I feel like Ballistic.exe succeeds in that regard despite not being the goal 🧐 Even has that touch of watercolor feel!
- Snowy day in Ballistic.exe
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- I thought that GTAIV was brillant in its satire, but V was all setup and no punchline
- What's a milksong
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- You're probably not doing anything wrong. UMG is very rigid and gamepad support is notoriously difficult :/ My personal advice would be to use the UINavigation plugin, it's very robust Sadly my personal approach is to adapt my UI style to the toolset, rather than the opposite :/
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- And I had fun putting in smoke from the open bolt after a cartridge has been fired ^^ Short FAQ at the end of the video if you're interested!