MazeStalker
#MazeStalker Developer from Vienna!
Demo is out now on Steam!
If you like what you see, a wishlist means everything: bit.ly/mzstlkr
Discord: discord.gg/6r6SbbSC67
- Designing this room is the most fun design-challenge I have faced in a while. Verticality was not a factor when working on my first chapter, but now things get more interesting! #gamedev #indiegame #solodev #isometric #landstalker
- have a lot of experience with design, but I can't forsee all issues. The problem here: Without perspective it is actually very hard to understand the height of this attack. I'm experimenting with a decal to simulate light, hm. #indiegame #gamedev #solodev #screenshotsaturday
- Finetuning this enemy further. It was obviously way too chaotic, but it's still not quite there. #gamedev #indiegame #solodev #mazestalker
- So this is what I wanted to work on since last month! The visual effect plugin of unity was needed, so I lost a lot of time with upgrading! As you can probably tell, finetuning will be needed! #gamedev #indiegame #solodev #mazestalker #landstalker #ys
- I've been quiet, most importantly I had to upgrade Unity to use some newer visual FX. Making backward progress always hits me in the guts, so it took me a while to figure out most issues, but now I can get back into the groove finally! #gamedev #solodev #indiegame
- I posted over at LinkedIn about my mentorship experience from the last two months! I'm very gratefull for receiving help from the @pgda.at and @rattenhirn.bsky.social www.linkedin.com/feed/update/... #gamdev #solodev #indiegame
- Reposted by MazeStalkerI guess it's chibi, gameboy, pixelart metroid time again. 4 colors 160x144px
- Working on my old box again for now. I have a very long line of complexities waiting with all the jelly-block stuff, so I'm building out the rooms that slowly teach it to the player step by step. #gamedev #indiegame #solodev #unity3d #screenshotsaturday
- A full week wasted on trying to get the new PC to work. I did everything conceivable myself, friends, AI, the hardware support, sometimes things jsut cannot be fixed, so it's going back. Very bummed out over this.
- This week my new PC arrived and I am trying to move over. For me, moving form one PC to the next is like moving a whole house... Going to take me a while to be productive again, especially since we have a new rentee! #gamedev #indiegame #kittycat
- I've started development of a new hub-area. The first step is always developing a visual language that uses the same assets as the surrounding areas, yet still feels unique. #gamedev #indiegame #solodev #screenshotsaturday
- Put together this poison effect to go along with the new bat! For reasons that become obvious to anyone who sees this, this enemy will NOT appear at the start of the game... #gamedev #indiegame #solodev #mazestalker #zelda #ys #landstalker
- I'm working on a new palette swap enemy! Despite having access to endless amounts of assets, I still think restrain is essential and palette swaps are part of a clean design language. #gamedev #indiegame #solodev #mazestalker
- Added a little more polish to this creepy sequence as I'm trying to polish this part of the game up for the demo. #gamedev #indiegame #solodev #horrorgame
- I often wonder why I find so many parts of the #gamedev scene repulsive. Today I thought of a metaphor: If you liken game development to cooking, it feels like gamedevs often forget that we possess the incredible ability to simply invent all the flavors.
- Another thing that should have taken ten minutes tops, instead a whole day wasted. But this time I got noone else to blame but myself and my spaghetti code... #gamedev #indiegame #solodev #mazestalker #unity3d
- This was supposed to be working fine, but I had to go kneedeep into "particle-science" to make this not reset all the time. Meh... #gamedev #indiegame #solodev #retrogaming
- Worked on the visual look, there's still a lot of finetuning needed for this to feel good! #indiegame #gamedev #solodev #mazestalker #puzzlegame
- I'm working on a multi-step mechanic for enabling an entire class of puzzles. I posted earlier steps before but only now started working on the second step! #gamedev #indiegame #solodev
- After I watch people play the game an entire weekend, the list of issues is long. Among the bugfixes there are also #uxoptimization topics that I cannot ignore. For example this shop purchase feedback. Lots of pain, but oh so worth it! #indiegame #gamedev #solodev #mazestalker
- Today I lost my chance to participate in @OTKGamesExpo because of a timezome mixup. Pretty brutal, considering I only got rejections from every other event this year. I WILL tell people about my game one day. If only they knew the kind of trailer I had lined up!
- If you want to know what it's like to present you rgame at a large event I got you covered: youtube.com/watch?v=npjT... #gamedev #indiegame #solodev #indiegames #videogames #gamecityvienna
- I recorded this podcast about #Landstalker a while ago! HAppy to share it now that it's out! funandgames.libsyn.com/side-quests-...
- Two days into #gamecityvienna watching dozens of players it takes ONE pedantic guy who points out the input delay... I built in a .2 second input delay a long time ago to better sync with animations, but only lately i realized HOW MUCH .2 seconds is in an action game...
- Reposted by MazeStalkerAn interview with Austrian #gamedeveloper Florian Kraner, currently working on @mazestalker.bsky.social (paywall). #MazestalkerTheVeilofSilenos #Mazestalker #actionrpg #indiegames #gamedev #solodev #games www.games.ch/austria-game... @karlbmusic.bsky.social @subotron.bsky.social @pgda.at
- I prepared some deco for my stand this weekend at #GameCityVienna . I had a lot of helpers for that, thanks so much to everyone! #gamedev #indiegame #solodev
- I put damage numbers on the player too. For whatever reason, I still observe that it's not clear to some players when they take damage. Also I made a new damage type that doesn't bump you back. #gamedev #indiegame #solodev #mazestalker #screenshotsaturday
- It's time to get working on the next menu. As I said before, UI work is the worst work. The functionality is already fully implemented, but making the UI look and feel like this will be a nightmare! #uidesign #gamedev #indiegame #mazestalker #solodev
- When playing #TrailsInTheSky remake I realized I wanted area names. It's just a little touch that adds a lot of worldbuilding. Was a pain to get working, but what's done is done! #gamedev #indiegame #solodev #mazestalker
- I added a lot of new dialogues to the second day in Pucktown! Everything works nicely now and that means we can move on with the adventure! #gamedev #indiegame #solodev #mazestalker #isometric
- Right now I'm making all the things that I added to the game fully functional. Eventually I think I will add the second dungeon to the demo too, so you can really play this when it's done! #gamedev #mazestalker #indiegame #solodev #retrogaming
- The thing I'm worst with is just putting in the puzzle pieces. It's all written and set up, I just need to copy paste around the text and script-tags and it is eating up my brain... #gamedev #indiegame #solodev #retrogaming #landstalker
- I keep forgetting to talk about the games I play. Just finished this old gem. I adore the simplicity and focus at display. In the whole game: One missable ability. One sword upgrade. A couple optional health upgrades. That's it. #gamedev #RETROGAMING #indiegame
- The league of fortune... It was a strange feeling to work with these characters. On my side, I have been writing stories for them for years now. On the other side, noone who gives a damn about my game ever heard of them! #mazestalker #gamedev #indiegame #solodev
- Could someone help me out? My Youtube-content needs a little love! Devlog #8: From Childhood Memories to Epic Battle Systems in Gamedev youtu.be/6vag12ZkSt8?... #gamedev #indiegame #solodev #DevlogGame #devlog #gamedevelopment