- Another showcase of the latest improvements in Ballistic.exe's edge detection #indiedev #gamedev #UE5Sep 20, 2025 13:01
- It uses a very simple GeoNode tool to randomize vertex color per mesh island, giving much more information per mesh on where to draw edges
- And of course, the standard kernel sampling of normals and random buffers per object (hashing object position and bounds to generate a random ID in multiple buffers) + depth sampling (mostly useful for terrain)
- (notice the nice mix of thick edges between different objects, and thin edges within the same object)
- And one last example with the vertex info