Elbriga, making Ballistic.exe
🇫🇷 - Senior Technical Artist @kylotonn_games
Wishlist Ballistic.exe store.steampowered.com/app/3432980/Ballist…
Formerly @MonochromeParis
. @tandem_game
, Singularity5 VR.
- Target impacts now display a pip with a score breakdown! Does a lot for the feedback I think #gamedev
- Getting a whole bunch of new followers recently, don't know why but welcome! store.steampowered.com/app/3432980/...
- As 2025 comes to a close, I wanted to updated you on the developpement that occured these passed few months, from October until today. #gaming_news store.steampowered.com/news/app/343...
- Incredibly, when you talk about your game, people hear about your game Really happy with the results on TikTok and Instagram this week, of all places #indiedev
- My game is for AUTISTIC TARKOV and KERBAL SPACE PROGRAM FANS, algorithm PLEASE FIND THEM! My game is for AUTISTIC TARKOV and KERBAL SPACE PROGRAM FANS, algorithm PLEASE FIND THEM! My game is for AUTISTIC TARKOV and KERBAL SPACE PROGRAM FANS, algorithm PLEASE FIND THEM!
- Ballistic.exe is not even out, and it already has the most fire fanart ( by notmooncalf on insta ) 🔥🔥🔥
- Gamedev versions be like 0.1 0.2 0.5 0.8 0.9 0.9.1 0.9.1.1 0.9.1.1.0 0.9.2.1 0.9.2.2 0.9.2.2.0.0.1
- This is what placeholder assets actually look like
- I thought this custom reflections and refraction effect for #BallisticExe was pretty fun, and a little interesting, so I made a short breakdown explaining how it works! Hope you find it entertaining !
- The breakdown: cyn-prod.com/stylized-ref...
- You can't shoot yourself in the foot in #BallisticExe , but if you're not careful you can shoot the lights, which really doesn't help either #indiedev #gamedev #UE5
- Cozy dithered smoke effect and fake decal shadows for #BallisticExe #screenshotsaturday #gamedev #UE5
- This guy is VERY eager to give you some monies #gamedev
- Just updated Ballistic.exe's steam page with new screenshots! store.steampowered.com/app/3432980/... Now is a great time to share the page with your friends! 🙏 #gamedev
- I have become everything I hate 😭 I... put fucking CRATES in my game But I'll share an interesting tidbit anyway
- In Ballistic.exe, LODs are used not so much for performance reasons - but instead to manage the amount of detail present in the outlines.
- Hence, some LODs really don't have much polycount difference, but will be displayed differently in the outlines, avoiding noisy / all black detail further in the landscape
- Anyone with good recommendations for where to find affordable pixel fonts that support *at least* the complete basic latin charset? Ideally also russian, japanese and korean
- Level blocking for the first complete map of Ballistic.exe 👀 Almost done! #gamedev
- It uses a very simple GeoNode tool to randomize vertex color per mesh island, giving much more information per mesh on where to draw edges
- And of course, the standard kernel sampling of normals and random buffers per object (hashing object position and bounds to generate a random ID in multiple buffers) + depth sampling (mostly useful for terrain)
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View full threadAnd one last example with the vertex info
- I've often tried to replicate the comic book feel in 3D, and sometimes I feel like Ballistic.exe succeeds in that regard despite not being the goal 🧐 Even has that touch of watercolor feel!
- Snowy day in Ballistic.exe
- What's a milksong