Aura/Moom
She/her. Gamedev. Animation Lead at Ivy Road on Wanderstop.
Personal blog is here: auratriolo.com/blog/
Also find me on mastodon at mastodon.social/@MOOMANiBE
- the most terrifying thing about looking into AI bros on linkedin is you end up on their github and inevitably they've reinvented timecube from first principles
- have you heard about [frogs]? it's said that if you touch a [frog], it will [spit]! I've even heard that [frogs] that are [spit] on, may [spit] in turn. Hmm.... perhaps if you make a great number of [frogs] [spit] upon each other, a [treasure] will appear!
- Btw, in case y'all missed this on Friday, myself and much of the wanderstop team have been laid off and are looking for work!
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- thank you! and yeah, I was in charge of the animation department!
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- thank you!!
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- fingers crossed!!
- I feel like it unfortunately says a lot about how rare and precious really good producers are that some people have good producer stories but nearly everyone has bad producer stories
- Doesn't help that it's frequently treated as a prestige/nepo role
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- There's a pretty lengthy sequence in Excel Saga
- idle thought: good tools, like, art tools, understand that good art requires Thought. They make room for the kinds of Thought an artist might want to engage in and try primarily to automate the parts that are repetitive or obvious.
- bad art tools are often the ones that don't consider these use cases. They are often interested in automation to a fault. But the result is nearly always wrong, or unsuitable, or at best merely extremely boring. Because if you automate the Thought out there is no room for Art to be made.