game is 2D but has 3D colliders. rather than write full 3D colliders, i only need extruded 2D colliders so i just combine a 2D overlap with a z-projection overlap.
Feb 6, 2026 04:35i won’t really need rotating/transforming geometry that often but it kinda came for free with the 2D colliders so i might pull it out if i need it for a level gimmick or something
gotta add raycasting next which i think i know how to do in a clever way but tbd
basic platforming working now
really happy with the direction this engine is going. this was very enjoyable and fast to prototype, with hot script reloading and no compile time waiting
Fair enough ... I presume games like Duke Nukem 3D worked alot that way.