Wave (Slime 64)
ℹ️ Games, software, and music!
🎮 Play Slime 64: https://slime64.com
🌐 More from me: https://waveparadigm.com
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- Reposted by Wave (Slime 64)how many player states is too many, asking for a friend
- one of us one of us
- maaaajor photo of our mayor from @alexkrales.bsky.social in which we learn Mamdani is an iced-coffee-in-winter guy HUGE win for that community, congrats!!! (thought it was dunkin, which stopped me in my tracks, but no I don’t think the straw is the right shade of orange)
- @adef.bsky.social we were a missed connection this year at AGDQ but it was SO cool to be in the crowd cheering you on through that crazy finale, fire alarm and all!! from meeting you ages ago at SGDC until now it's been amazing to see all the incredible stuff you're doing - great work!!
- AGDQ 2026 was a blast!! Met so many awesome people, performed with @runningsomeerins.bsky.social, made friends with a bunch of fellow indie devs, and watched some incredible runs. Hope to see y'all again sometime!!!
- Heading out to AGDQ 2026!!!
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- Finally finished my 3D Marble-Rolling submission to #MetroidvaniaMonthJam 30!! Within a Marbelous Maze was made in a month and features 5 marbles with different properties you unlock and swap between at extremely original and never-before-seen Tag Barrels! waveparadigm.itch.io/within-a-mar...
- @nifflas.bsky.social Heya! I just wrapped up my submission to #MetroidvaniaMonthJam with a game idea I've had in my head for a long time - it's a Marble Game crossed with DK64 crossed with Within a Deep Forest - if you ever get the chance I'd love your thoughts! waveparadigm.itch.io/within-a-mar...
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- some #MetroidvaniaMonthJam vibes I've got a lot of level design left but it's been an excellent exercise for me and I think it's coming along well!! #gamedev #indiedev
- this is the way
- oh yeah, we're cooking for #MetroidvaniaMonthJam
- I'm cooking on a little idea I've had rattling around the back of my head for #MetroidvaniaMonthJam Excited to show more! #gamedev #indiedev
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- Reposted by Wave (Slime 64)It's Bunlith: The Witch Upstairs 📅 EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER! Watch Now!! 📺 www.kickstarter.com/projects/bun...
- Coyote Time (letting the player jump a bit after they leave the ground) is huge for gamefeel. Combine with Jump Buffer (executing a jump once they land if they pressed it a bit early) to maximize. Bonus: spawn the jump particle at the last grounded position to hide the coyote time :) #gamedev
- someone had asked what it looked like if you removed the lovely rigged model and animations and I can confirm it's very funny
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- Couldn't be more proud of how well this is turning out. It's been really fun to work on this with @benjamage.bsky.social and the rest of the CaliCrew!!
- easily near the top of my current most anticipated games.
- it is always so fun working on high areas of the map and fine tuning the beautiful vistas you see from up top :) - work in progress! (game is ABYSS X ZERO for those who do not know! an upcoming low-poly 3D metroidvania, developed by me and @ironfairy.bsky.social) #gamedev #lowpoly #indiegame
- IRL footage of us schmoovin
- critics are calling it the dumbest thing he's ever spent ten minutes making
- It's rare that I enjoy a 2D platformer as much as I did this one. Been following this project for a long time - backed on KS after their super promising demo and am stoked to see the final release coming so soon!
- participated in a speedrun contest for @unsentgames.bsky.social and when a fellow runner discovered a route-shattering OOB strategy 50 minutes before the deadline the race was on and at literally 11:59pm I hit this run heart was beating out of my chest - former WR was 1m27s insanity starts at :47