- 🚀 Preprint out! doi.org/10.31234/osf... We developed, empirically evaluated and openly share **AffectTracker**, a new tool to collect continuous ratings of two-dimensional (valence and arousal) affective experience **during** dynamic emotional stimulation (e.g., 360° videos) in immersive VR! 🥽🧠🟦
- 👥Together with F.Malandrone @lucyroe.bsky.social A.Ciston @thefirstfloor.bsky.social A.Villringer S.Carletto @michaelgaebler.com 🛠️ Unity prefab: github.com/afourcade/Af...Dec 16, 2024 13:08
- 1️⃣Participants can rate in real-time and continuously, using the touchpad or joystick of a VR controller 🎮(here: HTC Vive Pro). It comprises three customizable feedback options: a simplified affect grid (Grid), an abstract pulsating variant (Flubber), and no visual feedback (Proprioceptive)
- 2️⃣Empirically evaluated in 2 studies at 2 sites (Berlin & Torino; N = 134) with both shorter 1-min 360° videos (low affective variability [AV] 〰️) and longer more dynamic 23-min stimulus (high AV 📈) Both Grid & Flubber ➡️ high user experience 😃 & low interference with the affective experience itself
- 3️⃣Tool offers a novel way to study affective dynamics with minimal interference, effectively capturing the nuances of subjective experiences. It opens new research opportunities to link affective states with physiological dynamics 🌟Stay tuned for the full paper & we welcome feedback & discussions! 💭