3DXR Developer of applied media
Using 3D in various forms to produce informative, interactive, instructural and or, applied media.
- Reposted by 3DXR Developer of applied mediaEDIA XR toolbox for research has been released. We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00. This will be hosted on zoom, contact us via bluesky or email for the link. See you there?
- So I've been working on this for quite a while with @flxklotz.bsky.social to make a modular Unity XR experiment system. It's time to release it into the world.
- Deadlines are there to be made. EDIA XR Toolbox for research is now publicly available online. Check out edia-toolbox.github.io for more details. Minor updates are to be expected in coming weeks. We are excited and planning an online zoom session for interested parties soon.
- Reposted by 3DXR Developer of applied mediaPreparing for launch 🚀 👉 See edia-toolbox.github.io for details.
- Reposted by 3DXR Developer of applied media👥An amazing team effort by: @fra-malandrone.bsky.social @lucyroe.bsky.social A. Ciston @thefirstfloor.bsky.social A. Villringer S. Carletto @michaelgaebler.com #neuroskyence #vr #emotion #affect #selfreports
- Reposted by 3DXR Developer of applied mediaSneakPeak: Experimenting & Developing additional Edia Eye features.
- FInally found some time to update my portfolio with the Huisman SimuLift project, an interactive tradeshow game. #tradeshow #interactive #unity #gamification Have a look at: www.behance.net/gallery/2263...
- Thnx to @flxklotz.bsky.social for presenting our Edia toolbox.
- 📢 Huge thanks to everyone who visited our EDIA poster at #VSS2025 We had a packed 4.5 hours of great discussions on XR research tools & eye tracking. ✨ Stay tuned, open-source release coming soon! 🔗 edia-toolbox.github.io #XR #Research #Academic #OpenSource
- Reposted by 3DXR Developer of applied media🚀 Presenting EDIA, our flexible XR toolbox for research, at #VSS2025! Built in Unity + tested in real labs. 👁️ Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA. 📍Poster 311 – Tue, 8:30–12:30, Banyan Breezeway. #XR #OpenSource #Unity3D
- Reposted by 3DXR Developer of applied media🚀 Preprint out! doi.org/10.31234/osf... We developed, empirically evaluated and openly share **AffectTracker**, a new tool to collect continuous ratings of two-dimensional (valence and arousal) affective experience **during** dynamic emotional stimulation (e.g., 360° videos) in immersive VR! 🥽🧠🟦
- Reposted by 3DXR Developer of applied media📣 Come join us for the #MindBrainBody Symposium 2025! 📆 March 10-12, 2025 📍 Berlin & online 🔎 mindbrainbody.de Keynotes: - Ivan de Araujo - Nadine Gogolla - Maria Ribeiro @ribeironeuro.bsky.social - Markus Ullsperger - Tor Wager - Veronica Witte @veronicawitte.bsky.social #interoception