My plan with the mini Casio was that I would have it play the game's menu music. I could have it play in-game music, too, but I'm already losing my mind listening to it 8--)
I could also just let the players play whatever they want on the keyboard (using their actual keyboard).
What if you could escape the field as a finger and play the keyboard with that? 🙃
Oh you can already :--) Currently the keyboard is just so upright (so that it is properly shown) you couldn't really stay there playing for too long before falling off it.
You thought of everything! Don't tell me the sound can be actually dependent, in some way, on the manner of physical actuation?
bsky.app/profile/otto...
This is how it is at the moment, the keys arent pressure sensitive (as they're not in my old Casiotone either), and the three yellow buttons don't yet do anything, maybe I'll have them change the instrument, or the rhythm.
The state of my bots... They try to kick the ball if it is in range, but mostly they just do random things, and for this project, they're probably fine enough already.
Something like this could also be the practice area for the game - to learn the controls and to just do stuff like play the piano...
Makes sense for MIDI I guess, just a tone on or off as long as it is pressed down. Good idea to change the preset somehow with yellow buttons. Can I suggest adding some comic-book-like effects around the speaker when the tone is on?
I was already thinking of maybe adding some notes spawning from the speaker as it's on, but haven't yet tried them out. If you have any reference pics to show of an effect you had in mind, I'd love to see, thanks in advance! :--)
Feb 6, 2026 13:02I have an idea in my head, which I'm sure is inspired by something I've seen before, but I cannot think of any particular reference at the moment.
I'm thinking of some kind of distorted arc lines related to sound waves coming from the speaker. But note symbols sound (sic!) lovely too.
Oh yes, I think I know what you mean, thanks! :—) some sort of visualization of the sound waves/air distorting would be cool indeed. I’ll look into it.