Otto Ojala
I made Soccer Physics and several other somewhat successful games in the 2010s. Today, I'm a hobbyist game dev focusing on making freeware local multiplayer games using #Godot.
https://ottoojala.com
https://ottoojala.itch.io
ko-fi.com/ottoojala
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- My plan with the mini Casio was that I would have it play the game's menu music. I could have it play in-game music, too, but I'm already losing my mind listening to it 8--)
- The state of my bots... They try to kick the ball if it is in range, but mostly they just do random things, and for this project, they're probably fine enough already. Something like this could also be the practice area for the game - to learn the controls and to just do stuff like play the piano...
- loops.video/@oivoi I'm trying out posting casual, more behind the scenes-y gamedev videos on #Loops. Sharing GIFs on Bsky has been good: it lets me see the projects I'm working on in a different light, and motivates me to improve on them. Maybe these will work, too.
- Reposted by Otto Ojaladoes anyone have any game design articles/videos/talks about non-addictive game design principles? lots of "the perfect feedback loop!" and "how to make your game extra addictive!" videos out there, so was just wondering if someone's done the opposite in terms of design philosophies.
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- Any gamedevs using Loops? The video platform, not the fors or whiles, nor the ear plugs...
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- Just testing new feature ideas for this soccer game.
- The googly eyes will make a fine addition to the wiener game, too. One reason I keep doing side projects along this one is to learn 3D more, and to better understand what I can get done with my skill set. I could also share some 3D assets between projects, which I didn't really think of before.
- Spent a few days gamedeving and all I got to show for it is this new whistle. #ScreenshotSaturday
- I can't have collisions for CPUParticles, but I guess I could just spawn this glitter as rigidbodies, and as they've finished moving, I could just delete the rigidbodies and keep the meshes in a multimesh. Something like this. #Godot
- Only very work-in-progress things to show for #ScreenshotSaturday this time. Some placeholder sound effects, and a few attempts to make the game's events more readable: added hit markers, new particle effects and slowed down time for the more powerful shots.
- European alternatives for digital products european-alternatives.eu
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- Reposted by Otto OjalaToday is the 10th anniversary of this gif of me showing how to make games on TV.
- Reposted by Otto OjalaHyperslice is out NOW on Steam and Itch 🎉 ⚡Fast paced arena roguelite 💨Push & slice EVERYTHING 💥Destroy enemies, survive hazards, buy upgrades, die and 🔁 💸 < 5$ at launch I hope you'll enjoy 🥰 s.team/a/2977820
- Toothpick flags (the pride flag in the BG) I think fit the theme nicely, but I need a fun way to thank my Ko-fi supporters, too. Maybe a little sign like this..? Stickers would be cool too, but I need the name to change in them. Digital displays I don't want to add as the game here itself is analog.
- Made it so that the center of mass of the fingers is lowered slightly if they're grounded and pressing the button, making them roll backside up. Adds a little bit more control. Also trying out speech bubbles.
- Just a fresh GIF for #ScreenshotSaturday
- Reposted by Otto OjalaOfficially announcing my next game, and it's about: ...driving a 4x4 in a Furniture Store 🤣 (physics-based precision driving in a mini open world mega furniture store) Please help spread the word and ☆WISHLIST ON STEAM☆ s.team/a/4135570
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- Iteration #129412094, at least feels like it. Not quite there yet, but random button smashing results in more fun scenarios, so I think the direction is right.
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