- I can't have collisions for CPUParticles, but I guess I could just spawn this glitter as rigidbodies, and as they've finished moving, I could just delete the rigidbodies and keep the meshes in a multimesh. Something like this. #GodotJan 28, 2026 13:19
- I also made myself this test scene for further tweaking the finger's physics. The one-button control isn't going to be easy to master (and mostly random anyways), so perhaps a practice arena for the game itself wouldn't be a dumb idea either.