oldmanofthefire
Artist, gamedev, enigma. Freelance art direction.
https://oldmanofthefire.com
- [Not loaded yet]
- [Not loaded yet]
- speaking of cool cheap effects: the shadow from the ceiling fan in Robo Recall is not a real shadow or even a light function or even a decal, it's a rotating translucent mesh
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- Etched in the scheme of nature's own hand
- [Not loaded yet]
- does anyone have any game design articles/videos/talks about non-addictive game design principles? lots of "the perfect feedback loop!" and "how to make your game extra addictive!" videos out there, so was just wondering if someone's done the opposite in terms of design philosophies.
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- Burgh again
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- 🧵 Big Hops Sewer Exit Level Design Deep Dive Thread 🧵 Inspired by @radiatoryang.bsky.social's excellent Big Hops level design blog post and encouraged by Chris @luckshotgames.com, here's a thread where I dove back through the commits to look at our iterations on a single level in Big Hops.
- Concept art for Lilo & Stitch (2002), dir. Chris Sanders and Dean DeBlois, Walt Disney Feature Animation Art by Andy Harkness and Craig Grasso
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- places
- So nice, beautiful art
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]
- [Not loaded yet]