- I keep running into the same problem with in-engine cutscenes no matter what engine I use. Camera cuts are never a single frame. By default you can see 2 to 3 frames where objects rotate and pop in.Feb 6, 2026 12:52
- So here's my galaxy brain solution. This works everywhere, not just in Godot: Turn off the renderer during the cut. Seriously, the old frame will stay onscreen, and once things are ready you can enable it again.