Juan Colacelli
Solo #gamedev making unique #indiegames that stand out.
Creator of #DROID7, always crafting new #pixelart #games.
Dive into @koifu.com for more info.
- Reposted by Juan ColacelliHotfixes coming in hot! 🔥 #GodotEngine 4.6 released less than two weeks ago, and we've been hard at work preparing a maintenance release. Our first 4.6.1 Release Candidate is ready for general testing: godotengine.org/article/rele...
- Reposted by Juan ColacelliThe second Release Candidate of #GodotEngine 4.6 has arrived! It's your last chance to find and report critical regressions before the stable release, which is just around the corner: godotengine.org/article/rele...
- Reposted by Juan ColacelliAt last, #GodotEngine 4.6 arrives at the Release Candidate stage! A new editor theme, inverse kinematics, standalone library support, and more await in this production-ready build 🚀 Help us get it over the finish line with one final round of testing: godotengine.org/article/rele...
- Reposted by Juan ColacelliHi everyone, Reports that the Pixel Dailies server has been hacked are correct. If you're still a part of the Discord server, please report the moderator account "Jamie" block them and leave the server.
- Reposted by Juan ColacelliHappy new year, everyone! 🥳 We're starting 2026 strong with our first development build of the year: #GodotEngine 4.6 beta 3! godotengine.org/article/dev-...
- Reposted by Juan Colacelli
- Reposted by Juan ColacelliAs 2025 winds to a close, so too does our team for the holiday season 🎁 Before we head off, let us leave you with a parting gift: the final development build of the year, #GodotEngine 4.6 beta 2! godotengine.org/article/dev-...
- Reposted by Juan ColacelliInverse Kinematics returns to Godot 4.6! 🕺 After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:
- Reposted by Juan ColacelliIt's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! ⚗️ No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version: godotengine.org/article/dev-...
- Reposted by Juan ColacelliTwo development snapshots in one week? Such speed! 🚀 #GodotEngine 4.6 dev 6 has arrived, and with it comes the feature freeze. Join us for one last round-up before beta: godotengine.org/article/dev-...
- Reposted by Juan ColacelliFeatured game: Kingdoms of the Dump store.steampowered.com/app/2159270/...
- Reposted by Juan ColacelliThis has been a great year for the engine, but there are still a lot of things we would love to do. If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time. 👉 fund.godotengine.org
- Reposted by Juan ColacelliA chill rises… Feature freeze is imminent 🧊 Consequently, #GodotEngine 4.6-dev5 comes jam-packed with new features and enhancements! Read all about them in our latest blog post: godotengine.org/article/dev-...
- Reposted by Juan ColacelliNovember's Newsletter is out! 🌐 Read the entry on the web: godot.news/archive/the-... 📬 Subscribe via email or RSS: godot.news/subscription...
- Nintendo acquires Bandai Namco www.nintendo.co.jp/corporate/re...
- What? A real princess playing DROID7? AMAZING!
- #VOD for Day 286: www.twitch.tv/videos/26213... - Droid7 by @koifu.com - The Big Wave by Argzero Tech - That Which Binds Us by @crystalgameworks.com #indiegame #videoGames #letsplay #IndieDev #PNGTuber
- Reposted by Juan ColacelliAlthough the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3 They've been working hard on the newest (oldest?) feature branch: #GodotEngine 3.7. Read all about it in our latest blog post: godotengine.org/article/dev-...
- Reposted by Juan ColacelliThe Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙 www.youtube.com/watch?v=7ZwE...
- Reposted by Juan ColacelliOctober's newsletter is out! 🌐 Read the entry on the web: godot.news/archive/the-... 📬 Subscribe via email or RSS: godot.news/subscription...
- Reposted by Juan ColacelliThe original Windows binaries for 3.6.2-stable had a crashing regression. We found a workaround and rebuilt the binaries (editor and templates) which have been updated in place. (Same code, different compiler version.) If you're on Windows, please re-download it from: godotengine.org/download/3.x/
- Reposted by Juan ColacelliOnly one week until we reveal the secret theme for #GitHubGameOff 2025 👀 What do you think it’ll be this year? Drop your guesses below 👇 itch.io/jam/game-off-2025
- Reposted by Juan ColacelliOur stable branch for #Godot 3 users was due an update for new platform requirements, so here is 3.6.2-stable! This is particularly relevant if you have games published on Android and iOS. But we also recommended upgrading from earlier 3.5.x or 3.6.x releases for all other platforms. #GodotEngine
- Reposted by Juan ColacelliThe floodgates have opened, with over 300 improvements in its wake 🌊 The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below: godotengine.org/article/dev-...
- Reposted by Juan ColacelliGodot 4.5 reception has been inspiring, with the massive adoption providing a rapidfire discovery of bugs and regressions since 4.4 This first maintenance release, #GodotEngine 4.5.1, features nearly 100 fixes to ensure a safe and seamless experience! godotengine.org/article/main...
- Reposted by Juan ColacelliIt is time 👉 www.makeship.com/products/god...
- Reposted by Juan ColacelliHave you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot: godotengine.org/article/godo...
- Reposted by Juan ColacelliHotfixes so nice, we added 'em twice; #GodotEngine 4.5.1-rc2 arrives‼️ Our top priority is ensuring the hotfix release is as stable as possible, so be sure to test and report any issues that aren't present in 4.5-stable. godotengine.org/article/rele...
- Reposted by Juan Colacelliwww.youtube.com/watch?v=jRHK... a nice example of #gamedev minimalism that works fairly well (imho)
- Reposted by Juan ColacelliOne of the organizers of GodotCon 2025 in Boston, @chad.binarysolo.com, shared his reflections on the event in our latest blog post: godotengine.org/article/godo...
- Reposted by Juan ColacelliFeatured game: RAM: Random Access Mayhem store.steampowered.com/app/2256450/...
- Reposted by Juan ColacelliOur first development snapshot for #GodotEngine 4.6 has arrived! As the feature freeze thaws away, so begins a small trickle of QOL and enhancements; a mere sample of the incoming torrent of changes 4.6 is sure to see …200 PRs is small, right? godotengine.org/article/dev-...
- Reposted by Juan Colacelli#GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/
- Reposted by Juan Colacelli⚠️ Less than two weeks to submit your projects! ⚠️
- Reposted by Juan ColacelliThe Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? godotengine.org/article/ensu...
- #GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/
- #GodotEngine 4.5's second release candidate has arrived! This is your last chance to find and report critical regressions before the stable release: godotengine.org/article/rele...
- Reposted by Juan Colacelli#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready 🚀 Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed godotengine.org/article/rele...
- Reposted by Juan ColacelliWhile we considered jumping straight to the release candidate stage, debug symbols for Android warranted a trial run 🤖 #GodotEngine 4.5 beta 7, our final beta snapshot of this release cycle, has arrived! godotengine.org/article/dev-...
- Reposted by Juan ColacelliNew podcast drop! I chat with a 10 year games veteran, Tom Francis @Pentadact, about his career as an indie game dev, and how you can possibly replicate it! youtu.be/HaGI0ClF3JE
- I'm on it!
- #promosky #starterpack #ocsky #indiegamedev 💓 This #SundayShoutout goes out to not one, but 𝘮𝘢𝘯𝘺 Our 𝟏𝐬𝐭 𝐒𝐭𝐚𝐫𝐭𝐞𝐫 𝐏𝐚𝐜𝐤 honours those who have shown 𝘶𝘴 particular support. 𝐖𝐞 𝐚𝐩𝐩𝐫𝐞𝐜𝐢𝐚𝐭𝐞 𝐀𝐋𝐋 𝐨𝐟 𝐲𝐨𝐮 and this pack is 𝘯𝘰𝘵 exhaustive or exclusive; 𝐦𝐚𝐧𝐲 𝐬𝐩𝐨𝐭𝐬 𝐨𝐩𝐞𝐧 & if we've overlooked anyone, tell us! 🙏🫶at://did:plc:oulf466k642crtgcyo4k6g7b/app.bsky.graph.starterpack/3lwl232d62d23
- This Godot add-on looks really practical
- Creating functions on the fly in Godot! 💥 Reddit user siwoku had the idea and newold25 and me added some features 💪 You can even create get/set variables with this addon. Find the code on GitHub: gist.github.com/NickHatBoeck... #gamedev #indiedev #godot
- Reposted by Juan ColacelliAre you going to #gamescom next week? We will have a small #Godot community meet-up near the IndieArenaBooth on Thursday 21.08. at 12:00 local time 📍 We will keep you updated of the exact location via our luma page: lu.ma/tpd4ks9a See you there!
- Reposted by Juan Colacelli[This post could not be retrieved]
- Reposted by Juan ColacelliDid you know I made a pack of 175 pixel fonts that can be used for commercial/free games, websites, videos, stream overlays, and more? You can buy the entire pack or buy the font families individually! I also made a trailer for it: youtu.be/45Ylt2FLJxI?... All available on itch: chevyray.itch.io
- Reposted by Juan ColacelliAnd now, back to our regularly scheduled… Schedule! 📅 #GodotEngine 4.5 beta 5 has arrived, and with it comes several new regression fixes. See our progress firsthand by testing the release 👇 godotengine.org/article/dev-...
- Reposted by Juan ColacelliJetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go. We would like to thank them for becoming a Platinum Sponsor of the project! godotengine.org/article/jetb... @jetbrains-rider.bsky.social
- Reposted by Juan ColacelliCritical bugs: squashed! Beta snapshot: live! Blog post: below! godotengine.org/article/dev-...
- Reposted by Juan ColacelliWe're happy to welcome Scorewarrior as our newest Patron sponsor on the Godot Development Fund 🎉 fund.godotengine.org Scorewarrior takes the crown as the top donator this year! Thank you for supporting open-source and helping us keep building Godot for everyone. scorewarrior.com
- Reposted by Juan ColacelliDROID7 v1.2.0 released! Full devlog: koifugames.itch.io/droid7/devlo... #indiegames #indiedev #gamedev #pixelart #bubblegum16 #retro #chiptune #games #godotengine #madewithgodot #aseprite @godotengine.org @aseprite.org @musicvsartstuff.bsky.social @pinetreepizza.bsky.social @juancolacelli.com
- Reposted by Juan ColacelliNew logo!
- 🎹 Here's a #SNES styled #rpg #battle #boss theme I made. Let me know what you think! 😄🎵🎶 #musicproduction #music #composer #cubase #musicproducer
- Spring Tales is a 2D puzzle-adventure game that turns everyday chores into small, cozy challenges with a wholesome story.🌻 #indiegame #indiedev #cozygames #gamedevs #cozy #GameTrailer #TrailerTuesday
- Reposted by Juan Colacelli
- This game looks amazing!
- Have you wishlisted Spine Lasher yet? You can do it here: s.team/a/3849530 #GameMaker #IndieDev #IndieDevHour #PixelArt #GameDev #GameDevelopment #IndieGameDev #IndieGame #Pixel #8bit #Aseprite #Castlevania
- Retro FPS detected!
- Reposted by Juan ColacelliHere goes nothing! First attempt at a little teaser trailer for my sort of base-building/sim/inventory management game. store.steampowered.com/app/3743370/... #indiegame #indiedev #gamedev #TrailerTuesday
- I just discovered this project, it looks amazing!
- Reposted by Juan ColacelliA new game to showcase! @julienkaspart.bsky.social and @simonthommes.bsky.social tell us about their experience working on DOGWALK 🐶, @studio.blender.org ’s open-project made with Godot and Blender. godotengine.org/article/godo...
- Just... wow
- DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
- Soon!
- Godot 4.5 beta 3 already? But it's only been a week! Indeed, we have entered the phase of development where snapshots will become much more frequent. Want to make the process even faster? Testing the new release is the easiest way to do so: godotengine.org/article/dev-...