- I often think about Jonathan Cooper's posts about TLOU2, that the studio ran out of seasoned game animators because its reputation was so bad and thus had to hire film folks who had to be taught how to put games together.
- I say this with utmost respect, but Taylor is an absolute tool for saying this privately or publicly. I can say on good authority that it takes 7 to 10 years to develop game development skills to “good enough” to produce commercial game content. 7-10 years plus the cost of a university education.