Heather Penn
Designer, artist, Co-Director of Impossible Shape. Working on our studio's first game!
- vertical slice scene from 2024
- subway art test
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- Yep!
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- That’s the combo!
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- I don't know if this would help, but I have a custom script that makes the right click context menu in Maya a toggle instead of a hold and it doesn't eliminate my rsi issues, but it slows them down a bit
- more level blockouts! #blocktober
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- this is unity + bakery for the lightmapping
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- thanks! It's a first person movement game I'm currently working on. Hoping to announce it next year
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- Bird dog is a nice one
- level blockouts from my current project
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- This is a great video series going over the whole level design process: www.youtube.com/watch?v=0FSs... Another great video: www.youtube.com/watch?v=AKeU... And this website is a good resource: book.leveldesignbook.com
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- thank you!!
- I'm still working on a new game....very slowly. I will have more to show next year!
- environmental storytelling