Jakob Raith
Developing games in 🇦🇹. I’m also a boyfriend, brother, son, friend, movie buff, (comic) book reader and handsome. he/him
- Aus (leider stets) gegebenem Anlass 😞🖤
- Current state of the demo level for my #solodev project #ScreenshotSaturday
- The vibe doesn't stop on the edge of the screen ofc 🧑💻
- Update from the stakeholders
- Ich durfte schon zum dritten Mal eine Geschichte zur Blutkathedrale beitragen 💀 Genau richtig vor Halloween dreht sich diesmal alles um schaurige Sci-Fi 👽 Hier bestellen! 👇
- ‼️JETZT BESTELLEN‼️ Unsere 3. Ausgabe der BLUTKATHEDRALE ist da! 9 Autor:innen zerstören Euch mit grauenvollen, zynischen & abartigen Geschichten - meisterhaft schauerlich von Hand illustriert! Bester DIY-Pulp & Horrorscifi als prickelnde Print-Edition für Eure Regalaltäre! forms.gle/6cN2M3RswBgy...
- What an absolute treasure trove of knowledge that could help balance the scale for some of us ⚖️ Otterly fantastic 🦦🫡
- Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
- @liamflannery.bsky.social Hi Liam, fellow game dev here Congrats on the Steam Page, Factory 95 looks great 🎉 I'm working on a game with a similar vibe and curious bout your icons. Did you create them yourself, are they actual Win95 icons? Appreciate it if you'd share your approache 😇 All the best ❤️
- Great talk by @akjarosz.bsky.social about the journey of a solo developer at @gamedevgraz.bsky.social Always encouraging to hear similar stories from the local game dev community ❤️
- 🧵 It's definitely challenging to work on a game next to a full-time job. Finding time to work on it while also living a private life is a constant weighing of priorities. I'm trying to see the upsides as well though. 1/3
- The big one is of course that my financial wellbeing is not dependent on this being a success. And that means, I *can* take my time with getting this right! Demo out this year? Nope - I'll only show some screenshots to friends and colleagues. 2/3
- Pitching to publishers? - Nah get it where it needs to be first. It may take longer but I also have the freedom to make plans, use being forced into a longer timeline for a more measured approach. Take a run-up and when I have my trailer and my demo raedy, I'll soar #solodev #gamedev #indiegame 3/3
- What was I thinking making a game whith the majority of the gameplay happening *inside* UI?
- Some nice refactoring and code robustness added to the in-game file manager today #UnrealEngine5 #solodev #gamedev
- Show me four GAMES that influenced YOUR current games project!
- So I'm creating this in-game desktop environment and I've been scratching my head about how I can create many different types of "files" in a semi dynamic way, but at least in a way that can be easily edited and extended. Instanced Structs really have saved me here! #SoloDev #UE5 #UnrealEngine