- 🧵 It's definitely challenging to work on a game next to a full-time job. Finding time to work on it while also living a private life is a constant weighing of priorities. I'm trying to see the upsides as well though. 1/3Aug 26, 2025 16:09
- The big one is of course that my financial wellbeing is not dependent on this being a success. And that means, I *can* take my time with getting this right! Demo out this year? Nope - I'll only show some screenshots to friends and colleagues. 2/3
- Pitching to publishers? - Nah get it where it needs to be first. It may take longer but I also have the freedom to make plans, use being forced into a longer timeline for a more measured approach. Take a run-up and when I have my trailer and my demo raedy, I'll soar #solodev #gamedev #indiegame 3/3
- That's also the biggest trap though. Being full-time employed and feeling like you can take your time means, it's all too easy to explode your scope. I'm sitting on a compiler and game engine from scratch, and thinking I should focus on making a game instead.. but I so want to do the bigger thing.
- It's definitely a danger. Scoping the design for myself and only myself was the a must from the get-go. Guess I'm lucky that apart from wanting to doing it right, I also want to *really* get it done and make progress. I can't wait to have something to show for and that keeps me from feature creeping