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It's definitely challenging to work on a game next to a full-time job. Finding time to work on it while also living a private life is a constant weighing of priorities.
I'm trying to see the upsides as well though.
1/3
That's also the biggest trap though. Being full-time employed and feeling like you can take your time means, it's all too easy to explode your scope. I'm sitting on a compiler and game engine from scratch, and thinking I should focus on making a game instead.. but I so want to do the bigger thing.
Aug 26, 2025 16:45It's definitely a danger. Scoping the design for myself and only myself was the a must from the get-go. Guess I'm lucky that apart from wanting to doing it right, I also want to *really* get it done and make progress. I can't wait to have something to show for and that keeps me from feature creeping