Bing Xu
http://bingxu.tech
Computer graphics, Light transport, Rendering, Painting. PhD candidate @UCSanDiego. Intern @NVIDIA; Sketches instagram.com/bing_xu_art
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- I gave a talk at Pacific Graphics 2025 on the topic of "Classical Computer Graphics in the Age of Generative AI". I've uploaded the recording to Youtube today. www.youtube.com/watch?v=Vyci...
- Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples. momentsingraphics.de/SiggraphAsia...
- BTW: If things go as planned, there will be something new on momentsingraphics.de for five weeks in a row. Stay tuned!
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- Alban Fichet and I published a method for lossy compression of spectral images, i.e. images with 1 channel per wavelength 🌈. TL;DR: Cosine transform the spectrum of each pixel, normalize by mean brightness and compress the resulting channels using JPEG XL.
- Compression of Spectral Images using Spectral JPEG XL, by Alban Fichet and Christoph Peters jcgt.org/published/00...
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- How to drive your research forward? “I tested the idea we discussed last time. Here are some results. It does not work. (… awkward silence)” Such conversations happen so many times when meetings with students. How do we move forward? You need …
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