Nicolas Lopez
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
- Reposted by Nicolas LopezMy blog post about how software rendered depth based occlusion culling in Block Game functions is out now! enikofox.com/posts/softwa... #GameDev #ProcGen 🎮
- I and the team had the chance to talk to @digitalfoundry about our port of #assassinscreedshadow including some behind the scene debug views
- We had the chance to talk to Ubisoft directly about its remarkable Switch 2 port of Assassin's Creed Shadows and here's what we learned: youtu.be/GkS4lc50fNg
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- #AssassinsCreedShadows named 2nd best looking game of 2025 by @digitalfoundry. “Anvil at a super next-gen level” made me smile. Countless hours of work behind this—very happy to see it recognized. youtu.be/nZ7pc4M-Uuk?...
- Huge congrats to #ClairObscurExpedition33! So proud to see a French game take the top spot. An absolutely stunning achievement, your work inspires so many of us. Bravo à toute l’équipe!
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- It’s a good opportunity to know more about Anvil, the engine that powers #AssassinsCreed, and how we approach tech convergence at Ubi. I love this format. Thanks for the chat @gameengineering.bsky.social youtu.be/vtxXt7E63bQ?...
- Reposted by Nicolas LopezNew blog post! Behind the scenes of some of the techniques involved in making our last PC demo 💫 gboisse.github.io/posts/this-i...
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- Ray tracing The World of #AssassinsCreedShadows (Siggraph 2025) available on YouTube youtu.be/2K-rwy4aMmU?...
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- Great Siggraph 2025. Tons of good talks. #AssassinsCreedShadows of course :), Gran Turismo 7, Activision, Neural Shading and Workgraph courses. Great stuff. And a lot of content is already online. It’s great to see so much sharing. #SIGGRAPH2025
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- #Siggraph Work graph course is already online coburggraphicslab.github.io/workgraphs/
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- I’ll be attending Siggraph this year. If you wish to meet and discuss graphics, hit me up! Moreover the Anvil team will be giving a talk at the Advances in Real Time Graphics Course!
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- Our talk “Anvil Rendering Architecture” is up on YouTube, including Q&A! youtu.be/CcYq18bkvyU?...
- RenderMan XPU: A Hybrid CPU+GPU Renderer for Interactive and Final-frame Rendering diglib.eg.org/server/api/c...
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- I recently spoke with GameSpot about global illumination and how we approached it in #AssassinsCreedShadows www.gamespot.com/articles/the...
- Our talk from REAC 25 is now available online! You can download the slides here: enginearchitecture.org/2025.htm#4 The recording will be published in the coming days—stay tuned! Direct Links: - PDF: enginearchitecture.org/downloads/RE... - PPT: enginearchitecture.org/downloads/RE...
- 20 years of Anvil youtu.be/klKqvrKYKTs
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- It’s really cool to see my talk freely available for everyone. I’m proud of the work our team accomplished, and it means a lot that it’s now accessible to a wider audience. Huge thanks to the GDC team for putting it out there! #AssassinsCreedShadows #GameDevelopment #GDC2025
- Thanks for the nice words @digitalfoundry.bsky.social :)
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- “Rendering Assassin’s Creed Shadows” slides are available on GDCVault. gdcvault.com/play/1035526...
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- GPU Zen 4 - Call for Authors gpuzen.blogspot.com I encourage you to submit articles! Graphics, RT, ML, Computes, anything!
- My talk is up #AssassinsCreedShadows : gdcvault.com/play/1035277...
- Assassin's Creed Shadows on PS5 Pro already features raytraced global illumination and specular reflections. Learn how we pushed even further with a new PSSR implementation on PS5 Pro: play.st/4cpV7tU
- It’s time for another one!
- We’ve done a Q&A with more details about #Anvil and #AssassinsCreedShadows rendering
- We met with @dachsjaeger.bsky.social and shared technical details on how #AssassinsCreedShadows is rendered, with some behind the scene debug views of #Anvil
- It’s done! A big thank you to the audience for the warm reception and applause.
- It’s heart warming to see our hard work noticed and recognized.
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- Tired, lack of sleep, but thrilled to be at San Francisco for #GDC25, for the launch of #AssassinsCreedShadows , to share and give back to the awesome rendering community. schedule.gdconf.com/session/rend...
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- Holy cow, internet has turned into a battlefield. x.com/mcdizzle17/s...