Made a rudimentary text parsing script that searches for verbs (but not yet their synonyms) and searches your input for the name of an object in the Room. I used a keypair dictionary with the keys being consistent between a boolean array and a string array which will be used for integer changes.
Oct 28, 2025 04:58The names are inputs in the first image, the second image shows that you can use the verb "look" on object "Miss" because she's in the Room object.
Further, Miss's behavior will be determined by your actions moving her along 3 different axes- How amused she is, how horny she is, and how sadistic
I need to implement a function to let the player just examine the room as a whole and have it display the status/location of all objects in the room, but this will take me setting up a couple other things. I want to give items attributes like weight to check against.
The goal of the game is to escape the room through the window, which sounds simple but you start the game bound and with a pair of scissors lodged in your shoulder.
"Tick tick tick..." will display when time passes and certain events will occur at certain intervals with some minor RNG
The Toybox has 3 games, this being the introductory game that will give input to the other two depending on actions performed and player input (ie your "name").
So it should create a narrative between the games.
This isn't terrible progress for sitting down on my half-dev day just to get it moving