- Back with more old Splatter dev posts. Many of the clips in my folder are showing off weapons, like this one showcasing FUCK. We had a pretty large weapon roster on Splatter: the weapons were just finger guns, so animating new ones was very quick and let us slip in a bunch of weird designs.
- It's Black Friday and Itch Creator Day. Splatter is 50% off on Itch for the next 5 days (buy it here: catbirdsoft.itch.io/splatter). Over the next day or two, I'm gonna post some of our old dev clips of the game from Twitter. Here's one from February 2022.
- I recorded this little montage of different weapons towards the end of our dev cycle. It doesn't have the HUD visible because I had seen some advice about how promo clips look cleaner without the HUD, but after trying this once we all agreed that Splatter's UI was a key part of our appeal.
- Honestly, I think I prefer seeing UI in promo clips in general - the game's interface can help explain a lot of stuff about your game that might get lost in an isolated clip.