- It's Black Friday and Itch Creator Day. Splatter is 50% off on Itch for the next 5 days (buy it here: catbirdsoft.itch.io/splatter). Over the next day or two, I'm gonna post some of our old dev clips of the game from Twitter. Here's one from February 2022.Nov 28, 2025 15:13
- (this is partially a promo thing b/c i'm too tired to whip up bespoke promo for this sale and partially because I don't like the only way to see Splatter's dev history being x dot com, the most annoying site on the internet)
- Here's the oldest clip I have of Splatter proper. This is Session 1 before we had figured anything out about our environments, lighting, UI, etc. We did have the core elements locked in very early, though - IIRC our boys were bleeding rainbows within 2 weeks of the project starting.
- here's a fun one. the fog in that bottomless pit is a shader i got from a tutorial in 2018ish. it's been in every game rat king / catbird has released, because it turns out being able to fade-to-black bits of a level we don't want you to see is really useful!
- This was posted <1 month before the game's release. We wanted to show off the new screen gore VFX, so I hopped in session 13 and mulched a few enemies with the rocket launcher.
- One last one for tonight. In Splatter, we really wanted to poke at the line between the player and player character, so making sure you could express yourself with your character's look was important to us. Plus, who doesn't love a little bedazzling?