Bruno Dias
Video game writer and and narrative designer.
Personal blog: azhdarchid.com
Fediverse profile: azhdarchid.online/@bruno
Full bio: brunodias.dev/bio/
THESE POSTS ARE PROVIDED ‘AS-IS’ WITHOUT WARRANTY OF ANY KIND
- Let's just all agree going forward that there's never going to be a war we call "world war three". It's a nonsense concept. WWII is passing out of living memory. Nobody was rushing to call WWI the "seven year's war two".
- say what you will about being compelled to take vows and join a monastic order it was a better way of dealing with disgraced powerful men than 100k-word substack posts
- For more on this, vide Michet 2024 blog.lauramichet.com/why-you-shou...
- The truth of video game production is that production labor is a fixed entity; the work of production *must* be done for the game to ship and it will be done. The difference between good and bad producers is that good producers do it, while bad producers have it done around them.
-
View full threadMany game studios have "shadow production", in which someone sets up a parallel (but functioning) system of organization to compensate for the inadequacies of whatever methodology the actual producer insists on employing; thus requiring an act of continuous translation between the two.
- Very common in narrative; in some studios, non-specialist producers operate from assumptions that fit so poorly to the process of writing that narrative leads or seniors end up acting as adhoc producers.
- *Someone* is always doing production. Ideally that's the producer, but if you have a broken process it's someone else who's going outside the bounds of their job description so that other work gets done.
- i just don't know how I'm going to ever watch moneyball again
- and then i spat out beer www.justice.gov/epstein/file...
- 🕯️ 🕯️ 🕯️pop 🕯️ 🕯️ 🕯️
- Is Jeffries trying to negotiate over banning something that's already illegal, or do US federal agencies somehow have a legal authority to just randomly ship people overseas for no reason?