Bruno Dias
Video game writer and and narrative designer.
Personal blog: azhdarchid.com
Fediverse profile: azhdarchid.online/@bruno
Full bio: brunodias.dev/bio/
THESE POSTS ARE PROVIDED ‘AS-IS’ WITHOUT WARRANTY OF ANY KIND
- say what you will about being compelled to take vows and join a monastic order it was a better way of dealing with disgraced powerful men than 100k-word substack posts
- For more on this, vide Michet 2024 blog.lauramichet.com/why-you-shou...
- The truth of video game production is that production labor is a fixed entity; the work of production *must* be done for the game to ship and it will be done. The difference between good and bad producers is that good producers do it, while bad producers have it done around them.
- *Someone* is always doing production. Ideally that's the producer, but if you have a broken process it's someone else who's going outside the bounds of their job description so that other work gets done.
- Many game studios have "shadow production", in which someone sets up a parallel (but functioning) system of organization to compensate for the inadequacies of whatever methodology the actual producer insists on employing; thus requiring an act of continuous translation between the two.
- 🕯️ 🕯️ 🕯️pop 🕯️ 🕯️ 🕯️