using Houdini for VFX is both a blessing and a curse.
On one hand you get a non-destructive workflow that allows for rapid iteration and adding variations... But then on the other hand there's the rabbit hole of "I haven't baked anything into the vertex alpha channel yet..."
Nov 25, 2024 22:38(My favorite is baking the distance from the vertex to the center of the polygon in 1.5 extra UV channels\ so you can calculate where the center is at runtime. Very useful for collapsing polygons outside of the camera frustum in the vertex shader to avoid pixel shader evaluation!)