Team Switched
We're an international group of self-taught game devs!
TS!UNDERSWAP is our unofficial reimagining of Toby Fox's UNDERTALE.
DOWNLOAD: teamswitched.dev | Header by @superkirbylover.me
- Now’s your last chance to put in some questions (no spoilers and please focus on development process) for this month’s upcoming devlog! Just respond to the below post, not this one! If there’s any existing questions you want answered, let us know.
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- Reposted by Team SwitchedDrawings from my first playthrough of Ts!Underswap back in may! It was a great introduction for undertale fangames, loved every second playing it <3 #UTDR #Undertale #TSUnderswap #Art #TraditionalArt
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- Happy 2nd anniversary to TS!UNDERSWAP Demo v2.0! To this day, we're still thrilled with and humbled by people's reactions to Starlight Isles -- as our second major release, it took a great bit of time to get things ironed out. Tell us your favorite moments from the game so far!
- In case you haven't seen, we're looking to answer development-related questions in our next progress report! bsky.app/profile/team...
- Working on a new progress report hopefully for this month! If you have any questions you want us to answer, or specific (non-spoiler) things you want us to discuss, reply below! These would ideally focus on our design philosophies and overall process.
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- Today was the 5th anniversary of TS!UNDERSWAP Demo v1.0! It's amazing to think we've gotten this far -- in just January, it'll be the 2nd anniversary of v2.0! We've been making some neat progress lately, and just brought on 4 new team members! Let's hope that 2026 is a good year for development!
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- Have you posted a speedrun or playthrough of TS!Underswap, or know someone who has? Share in the replies below! We want to give attention to the individuals who keep this community alive with their passion alone.
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- We've released TS!UNDERSWAP Demo v2.0.11 to update the credits and change a naming easter egg to "IOU." gamejolt.com/p/ts-undersw...
- We've released TS!UNDERSWAP Demo v2.0.10 to update our community-made Italian (Italiano) localization! gamejolt.com/p/ts-undersw...
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- A little late here, but two of our directors (apparently?!?) worked on Undertale’s 10th anniversary content — BeholdMaxine and colinator27! None of us had any idea prior to the credits showing on-stream. Imagine our surprise!
- Please support our music director, Devilredd! He and his brother been in a really rough spot, and need some help getting out of a bad living situation. Even just sharing the post below helps!
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- Happy 10th Anniversary, UNDERTALE! To celebrate the occasion, here's a preview showcasing one of Demo v3.0's random encounters: Moulder! We originally planned to have a longer Crystal Mines teaser video for today, but need more time before it's done -- once it's ready, we'll post it!
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- We've released TS!UNDERSWAP Demo v2.0.9 to add a new community-made Italian (Italiano) localization, and to update our community Russian (Русский) localization. gamejolt.com/p/ts-undersw...
- WE'RE never GETTING OUT OF RUINED HOME WITH THIS ONE 🔥🔥🔥 As we continue working on low-priority sprite revamps alongside more important v3.0+ tasks, we've been finalizing our Aaxel resprite! Still subject to change.
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- Here's a sneak peak of a future update! All of the Boogiemen's new battle sprites are finished and implemented in-game -- all we have to do is polish things up, fix some issues, and manually backport everything from the Demo v3.0+ branch to Demo v2.0's. Then, the new music... and it's good to go!
- Since the UT Bunnathon was unfortunately cancelled, we’ll have to figure out how we want to handle the Crystal Mines preview clips that were meant to be donation incentives—the amount for each hadn’t been reached, though we’ll likely still showcase them after some additional polish work is done.
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- All new sprites for the Boogiemen (excluding a new fight cloud animation at the end) are finished and being implemented in-game! We're currently nearing completion with this on the Demo v3.0+ branch, and will need to backport everything to the 2.0 branch afterwards.
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- New Boogiemen sprites are almost finished!
- That's right, Gary! TS!UNDERSWAP will have its own donation incentives for the UT Bunnathon! Make sure to tune in between June 23-27, and donate if you can!!
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- What's tomorrow?
- Happy Pride Month! To celebrate the occasion, we're making this our Discord icon again. (Our users love it!)
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- We've updated our website with brand new guidelines and resources for community-made localizations! teamswitched.dev/localization...
- We've released TS!UNDERSWAP Demo v2.0.8 to add our very first community-made localization, for Russian (Русский!) For more information on in-development localizations, guidelines for adding community localizations to the game, and other resources, check the full devlog: gamejolt.com/p/ts-undersw...
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- We've released TS!UNDERSWAP Demo v2.0.8 to add our very first community-made localization, for Russian (Русский!) For more information on in-development localizations, guidelines for adding community localizations to the game, and other resources, check the full devlog: gamejolt.com/p/ts-undersw...
- Reminder that we have a website! We just made some small improvements to the FAQ page -- to better describe what's listed on our Support page (i.e. info on Mac support ending, etc.), and current information on language support. We get a ton of questions about these, hope it helps! teamswitched.dev
- SPRING CLEANING - April 2025 Our newest TS!UNDERSWAP devlog showcases some of our smaller-scope tasks involving refinements to existing content, and explains our design philosophies thereof. gamejolt.com/p/spring-cle...
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- You thought we were going to prank you guys today? April Fooled. (Working on a mini-devlog called "Spring Cleaning" that just recaps the different sprite updates we've been doing, and goes into our design process behind it. Besides that, not much to report right now!)
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- Here comes another! Every now and then we like to make some touchups to earlier material -- primarily to maintain stylistic consistency throughout the game as it develops further, and sometimes for some extra flair. It's Temmie! (may bite)
- Papyrus fans, rejoice! We fixed him. ("We" as in DepressoKnows, who updated his sprites!)
- It was our 9th birthday 2 days ago! From what we've been able to find, the project began public development on February 16, 2016 -- even though since then, it's significantly evolved into something entirely different. Here's to hoping it won't take us 9 more years to finish this little fangame!!
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- This year’s showcase was a blast!! Make sure you check out UnderEvent’s latest installment if you haven’t—there’s a few cameos we were pleasantly surprised by!
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- UnderEvent is tomorrow at 3:30 PM EST!! We're really excited to see what the crew has in store for us this time around, as well as each of the projects featured -- best of luck on a smooth premiere!
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- A year ago, we released TS!UNDERSWAP Demo v2.0: Starlight Isles! To say we were floored and humbled by the reception is an understatement -- thank you so much to everyone who's shared kind words, and remained patient while we work on this little fangame. We're excited to release more in the future!