Studio Grail × Grave Regrets
Dark atmospheric games fueled by a passion for storytelling. Currently developing a psychological horror & detective mystery visual novel. Wishlist now: store.steampowered.com/app/3161540/
- Grave Regrets is part of Detective Fest! 👁️🔎 If you love investigative gameplay or policework themed visual novels, you should totally go wishlist it: store.steampowered.com/app/3161540/ #indiegamedev #detectivefest
- Finally, we get to participate in #wishlistwednesday with Grave Regrets. 🖤 Featuring story-rich psychological horror and cute anime girls, what more can you ask for?
- Some Reddit comments assumed the Grave Regrets trailer contains AI animation, so I want to point out: there's zero AI, and every frame is hand-drawn. If anything I almost wish it was AI-assisted with how long it took to animate a simple head turn. Will be sharing more progress shots in the future.
- It's that time of year again when I must post Lily in her Santa hat ♥️
- I'd be remiss not to pay special thanks to our amazing collaborators: ✂️ Trailer Editing: KaeVeo @kaeveo.com 🎨 Background Art: EVYAN World Studio 🎵 Music: ZIZZ STUDIO
- Thrilled to announce GRAVE REGRETS - a psychological horror & mystery visual novel. 🪦👁️ Play as a haunted detective. Gather evidence, navigate fragile relationships, and hold onto your sanity. Every choice matters. Will you do the right thing? store.steampowered.com/app/3161540/ Please repost 🖤
- Can't believe we broke 2000 in under one week. Thank you to everyone who wishlisted Grave Regrets!
- Last week there was on an error on the Grave Regrets steam page claiming that the game isn't compatible with macOS or Linux. It should be fixed now.
- Thank you, Denfaminico Gamer for covering Grave Regrets. 🖤 The outpouring of support from Japan has been extremely meaningful.
- The Grave Regrets Steam page has now been translated to Chinese. 🇨🇳
- Thank you for the incredible announcement day everyone. 🖤 The wishlists are so much higher than I dared to hope for that I'm scared to even trust the number. I'm looking forward to sharing more information and teasers about Grave Regrets soon!
- I'm realizing now it probably wasn't the smartest move to start our announcement trailer with a black screen since videos don't autoplay on the bsky browser. #indiegame So to those who are too lazy to click, here's the summary:
- Thrilled to announce GRAVE REGRETS - a psychological horror & mystery visual novel. 🪦👁️ Play as a haunted detective. Gather evidence, navigate fragile relationships, and hold onto your sanity. Every choice matters. Will you do the right thing? store.steampowered.com/app/3161540/ Please repost 🖤
- Our game announcement got picked up by Denfamico Gamer 😱 I guess Japanese localization just went from "would be nice" to a priority...
- Thrilled to announce GRAVE REGRETS - a psychological horror & mystery visual novel. 🪦👁️ Play as a haunted detective. Gather evidence, navigate fragile relationships, and hold onto your sanity. Every choice matters. Will you do the right thing? store.steampowered.com/app/3161540/ Please repost 🖤
- After years of working on the same project, I can't believe it's about to finally be announced and "out there". I aim to keep the momentum going, which means the real work begins tomorrow. Let's look forward to it together 💪 #indiegamedev
- The countdown is almost over. We announce our game in 24 HOURS 🔔 Here’s the last teaser… Can you make out what it is?
- Reposted by Studio Grail × Grave RegretsMy psychological horror and detective mystery visual novel announces in mere two days! #indiegamedev What do YOU see in this image?
- 2 days.
- ONLY 3 DAYS LEFT TILL OUR OFFICIAL GAME ANNOUNCEMENT. Instead of posting another silly GIF, here's a little teaser. The signal’s still a bit scrambled… but it’s getting stronger. #indiegamedev
- The Steam page for our psychological horror and detective mystery visual novel is about to drop in just a few days, and our mailing list just hit 484 (!!!) people awaiting official news. 🚨 You don't think we could hit 500 before our page goes live, do you? ...Do you? #indiegamedev
- Sign up here! 📧🖤 www.studiograil.com
- 4 days… 4 more days until we announce our game.

- Only 5 days left till announcement, boys and girls.

- Reposted by Studio Grail × Grave Regretswhy has it taken me so long to announce my game, you may ask. well, to summarize, every part of it just took way longer than expected #indiegamedev
- WE ANNOUNCE IN 6 DAYS. #indiegamedev

- After years of writing, drawing, and quiet development, we're finally ready to officially announce our visual novel... IN 7 DAYS.

- Reposted by Studio Grail × Grave Regretssure, the devil works hard, but the indie game developer works harder #indiegamedev
- We set out to develop a psychological horror & mystery visual novel, but ended up creating a... driving simulator? #PitchYaGame Be first to know when our Steam page goes live: join the mailing list at www.studiograil.com
- Jokes aside, we sure put a lot of effort into these driving scenes.
- All roads lead to more background art. #indiegamedev #visualnovel
- Reposted by Studio Grail × Grave RegretsSTEAM PAGE HAS BEEN SENT FOR REVIEW. I repeat folks, STEAM PAGE IS BEING REVIEWED AS WE SPEAK #indiegamedev
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- Happy Halloween, folks! Perfect time to help us hit 2k followers (we're this close 🤏) before the official announcement of our spooky visual novel featuring cute girls and slow-burn horror 🖤 #indiegamedev #horrorgame
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- I need to keep reminding myself of this. #indiegamedev #vndev
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- Hi everyone! We've been on a bit of a social media summer break, but we're getting ready to come back in full swing. In the meantime, please enjoy this new screenshot. #screenshotsaturday #horrorgame #vn #indiegamedev
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- Another newsletter ✅ Hitting your inboxes on Monday ~ Not subscribed yet? Time to fix it by clicking here.
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- Recently some of our visual novel's graphics have been receiving a small facelift ✨ #indiegamedev #horror #vn
- Recently some of our visual novel's graphics have been receiving a small facelift ✨ #indiegamedev #horror #vn
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- And yet, here we are.
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- Two years ago today, my game studio was officially registered and born. In the time span since, I've polished the game's concept and script, hired more than 10 creative professionals like voice actors, artists, editors and composers—and spent a bunch of time agonizing over creative decisions (1/5)⬇️