Nanda // Star Banner Games
Gamedev ▪ 25 ▪ any/all ▪ Gizmo-Maxxing
Making ♟️Abyss of Kings♟️ - A dark fantasy Action-Adventure about exploring forgotten caverns and fighting sentient chess pieces. OST by https://narbaiz.bandcamp.com
My Games: starbannergames.itch.io
- Reposted by Nanda // Star Banner Games[This post could not be retrieved]
- They fucking did it lets gooooo!! Pls check this out they put so much heart into this and its awesome!! 💖
- 📣 The first episode of WHODUNNIT, "Hitting Singles", is OUT NOW! Follow "regular guy" Howie Falk as he chases down the ghost of his own gay virginity — and trips, repeatedly, over the problems of everyone else. ⭐ s.team/a/4322950 ⭐ donattico.itch.io/whodunnit #furry #indiegame #fvn #whodunnitvn
- Me trying to pitch Abyss of Kings: #gamedev
- Reposted by Nanda // Star Banner GamesHe's not like that. 📣 The first episode of WHODUNNIT, "Hitting Singles", will release soon in Steam and Itch for free! Stay tuned for more information, and make sure to wishlist the game to be notified when it releases! store.steampowered.com/app/3851280/... #fvn #furry #indiegame #whodunnitvn
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- I die a little inside every time i see production code for a game i love because i'm so proud of how clean my tools and systems are becoming, but clearly doing it the fucked up way gets things shipped and i refuse 🥲
- Did some sketching on a little alphabet to use in the environment art. Not gonna be a gameplay focus. Just having fun with it #indiegames #fantasy
- New concept art for Abyss of Kings done by @gyrium.bsky.social. I am so excited to see my ideas come to life more through these! ✨ #gamedev #darkfantasy
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- Sorry for not posting much. Been doing a lot of backend stuff that's hard to show :/ Here's a bit of the first dungeon that i haven't shown yet! #gamedev #darkfantasy
- How I hook up switches with doors. I can extend this pretty easily for any type of mechanism #gamedev #leveldesign
- My Level Editor supports randomized brushes, so I can easily paint many props of a certain type at once #gamedev #leveldesign
- My Prefab Scatter Brush. Really satisfying to use #gamedev #leveldesign
- This is my prefab placement tool. Super happy with how intuitive it turned out #gamedev #screenshotsaturday
- My Terrain Editor allows me to lock onto an axis and paint along it. Yes this was very much inspired by blender #gamedev #madewithunity
- Obligatory whacky chess posting
- There is a discord now if you wanna keep up with the game 👀 discord.gg/YnHA3Yrn
- Using my prefab tool i can place these developer notes. I use them like a todo list for specific levels, but i see it in the location where its actually relevant. It's been really helpful! #gamedev #madewithunity
- Really happy with this little toolbar I made. It lets me toggle the fullscreen effects of the game and also hide the little developer notes i place in the levels #gamedev #madewithunity
- Some weird shading artefacts i had with faulty normals #gamedev #madewithunity
- Horrible things are happening in the player prefab 🥴 #screenshotsaturday #gamedev
- Visualization of my Terrain Editor to make sure the normal generation is smooth #madewithunity #gamedev
- Another teaser of the first dungeon. I really enjoy how the light reacts to the cave walls... #gamedev #screenshotsaturday
- I made a horror game with some friends for a Halloween Game Jam. It features a lot of shaderwork i did for Abyss of Kings! #gamedev #horrorgames omy181.itch.io/sanguis-et-c...
- A blockout of the first dungeon using another fun debug material. This is honestly one of my favorite screenshots so far and it wont even look like that 😭 #gamedev #indiegames #indiedev
- Currently doing tech art for this jam game 👀