- #GM tip of the day What to include in your fight scenes for entertaining cinematic, swashbuckling, and/or dramatic combat: * More than one vertical level (very important!) * Objects to use, topple, steal, scatter, destroy, damage or activate * Things that move or are moveable #ttrpg 1/5Feb 1, 2026 12:35
- * Ways to escape the combat environment that require skill rolls * Objects uninvolved in the fight that could get in the way of or distract either side * Places to hide, sneak or observe from If escaping needs a skill roll, then that’s a way for one side to escape that the other side #ttrpg 2/5
- can’t follow without a bit of effort. This also provides a chance for a fight to segue into a chase. Distractions can be things like alarms, clouds of smoke, panicked animals, people getting in the way and so on. It includes events that can be triggered intentionally and ones that happen #ttrpg 3/5
- spontaneously. Always insert some confusion into every fight so that there are ways to fudge things in favor of either side if needed. For example, giving an outmatched character a chance to get away from a too-powerful NPC, or letting a plot-critical NPC break off a fight if they start #ttrpg 4/5
- losing. [For example... Han: What the hell are you doing? Leia: Somebody has to save our skins. Into the garbage chute, flyboy.] #ttrpg 5/5