Robert Thomas
Video game graphics programmer. Plays guitar with futurewaves.bandcamp.com/album/wax
- Comparison of the High-Poly with the once-and-future Low-Poly style. Beyond labor-saving, I reckon there's a virtue in anti-detail, when you want to signpost your priorities to players. This experience is about movement and play, not detailed imagery.
- I'm even game to design around no anti-aliassing to advertise how high-frame-rate is prioritized over polish.
- list “jaggies” as a feature