Andy Porter
'Phandy' - Art Director @ Gardens. Opinions my own. Concept Artist/Designer/Illustrator. Ex: Blizzard / Splash Damage.
Artstation.com/phandy
- Reposted by Andy PorterBurgh again
- Reposted by Andy PorterAkihiro Yamada
- Reposted by Andy PorterI heard it's goblin week
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- Reposted by Andy PorterArt for our upcoming game @gardens.dev 🌳
- A new painting (by me) I can share for the game we are working on here at Gardens. I still can't say much, but things are moving along smoothly and I'm excited for you all to see it when it's ready. I really appreciate all the enthusiasm everyone has shared with me about the art we've shown so far.
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- New Website! Some new art from the team and myself here at Gardens in the presskit, and a silly picture of me sneaking around a forest.
- We're kicking off 2026 with a new website, a press kit, and a look back at the year just past which saw us running external playtests, hiking among the redwoods, and sleeping in racecar beds. Here's Gardens Interactive's 2025 Year in Review! 🐸 gardens.dev/blog/gardens...
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- Reposted by Andy PorterAutumn’s Waning 🍂
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- Reposted by Andy PorterSwitching to traditional media is the best decision I'v made in a long time. It feels so much nicerto paint on real paper. With brushes for scale, you can also see how tiny my work is in person.
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- I got the fantastic Jusant art book recently, and as well as enjoying all the amazing art, I found this little treat inside! This genuinely made my year. I struggle with finding purpose in my personal art, so even though its small this really means a lot to me. Thank you @edouardcaplain.bsky.social.
- Reposted by Andy PorterArt directing anecdote: years ago an AD asked me to make a bunch of mood/refboards as the initial part of exploring a new area. It felt trivially easy to the point that I had impostor syndrome about whether I understood why I was spending time just collecting good examples of a visual theme
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- Reposted by Andy Porterbeen working on a personal world building project for fun 💗🕊️
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- Reposted by Andy PorterSeed Dagger
- Reposted by Andy PorterZelda Williams (the daughter of the great Robin Williams) sure had a lot to say about the “Studio Ghibli style” AI images that have been trending recently. I think those people should read these posts and really think about what they’re doing.
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- Reposted by Andy Porter달리는 강아지 스티커 도안
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- Reposted by Andy PorterMore Puss In Boots: The Last Wish development, Three Bears’ house
- Reposted by Andy Portertrees pic, sans text. since these have all breached containment by now
- Damn this is insanely good stuff. I almost like it more with not actual game because I have no associations to it. Then I can dream and imagine the worlds behind the music myself.
- EARTHBLADE ~ Across the Bounds of Fate ✨now live for bandcamp friday✨ radicaldreamland.bandcamp.com/album/earthb...
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- The Blacksmith's Forge. I really should do more of these, it's a lot of fun but very time consuming. Probably worth the effort though.
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- Were the giant creatures being grown or buried, enshrined kings or trapped prisoners? One of the mysterious discoveries found deep within the deserts of The Reach.
- A triptych of paintings dedicated to adventure, exploration and discovery (my favorite verbs). I always imagined if I made a game from this all it would be from this perspective.
- I have a love/hate relationship with social media, but I think it's healthy if used in the right way so I'm gonna attempt to rebuild and repost a few of my favourite pieces of work here and maybe I'll find some inspiration for something new too. Also you might not have seen these before, so enjoy!
- I've mostly abandoned X/Twitter, but I'm not very active here either so lets change that - My first public work as Art Director for @gardens.dev! Very excited about the project and team I'm working with including artists @benmce.bsky.social @rangerwang.bsky.social, Noah Alonzo and Ma-Ko.
- I've been with the @gardens.dev team for 12 months as Art Director now and it feels like something special, the team is amazing and it's been a fantastic experience. I can't wait for everyone to see more of what we are working on.
- we're making a shared fantasy adventure game in which making stew is important. it takes a lot! in fact, you can never have too many cooks. help us cook!! we're hiring a Gameplay & Combat Designer! our remote studio offers competitive salaries, 35-hr work weeks & more 🐸 tinyurl.com/gardens-jobs...
- Reposted by Andy Porterwe're making a shared fantasy adventure game in which making stew is important. it takes a lot! in fact, you can never have too many cooks. help us cook!! we're hiring a Gameplay & Combat Designer! our remote studio offers competitive salaries, 35-hr work weeks & more 🐸 tinyurl.com/gardens-jobs...