How to play ‘Orrible Little Men:
Part 5: The Shoot Phase
A unit of Elven archers (light infantry with bows) are shooting at a unit of zombies (horde infantry).
All of their models are further than 12” from their target, but within their maximum range of 24”, so they require rolls of 6 to hit.
Sep 20, 2025 10:12They roll two 6s, causing two hits to their target.
The zombies must then make armour save rolls. As they are horde infantry, they require rolls of 6.
The zombies roll a 1 and a 5, failing both armour save rolls and suffering two casualties as a result.
If the Elven archers had been within 12” of the zombies, the rolls to hit would have required results of 5+ rather than 6.
If the zombies had been in cover, the armour save rolls would have had a +1 modifier, making their armour save rolls 2 and 6, which would have prevented one of the casualties.