Moo Yu (Mythmatch)
Making Mythmatch, an anti-capitalist merge game. Previously worked on Knights and Bikes, LittleBigPlanet, and Ratchet & Clank.
Wishlist Mythmatch on Steam: s.team/a/1778050
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- Reposted by Moo Yu (Mythmatch)Dosa Divas, a spicy narrative turn-based JRPG, launches on April 14 for PC, PS5, Xbox, Switch, and Switch 2. Demo is now available on Steam: store.steampowered.com/app/2950710/...
- Reposted by Moo Yu (Mythmatch)We've done a new game! If you like one or more of: * Tower defence * Scottish Space Dwarves * Retro vibes You should check this out right now!
- We're reuniting with @ant-workshop.com to bring you Into the Slimy Mines, a tower defense roguelike with a card twist! You can expect... ⚒️Intergalactic Mining Dwarves 🦠Hundreds and thousands of Slimes ⚒️Did we mention the Intergalactic Mining DWARVES? youtu.be/9MPBCESan6Q
- Just realized all my b-roll footage in the Mythmatch Press Kit is over 18 months old now. 😬 Time to get that updated. Although, some of it was already looking great to be fair. Ha ha.
- Reposted by Moo Yu (Mythmatch)Prepping our #SteamNextFest coverage over on noclip_2 and the @noclipvideo.bsky.social Crewcast for later this month. If you're an indie dev planning to have your demo as part of the event, feel free to reply here, in my dms, or send me an e-mail (in bio)!
- Last, but absolutely not least, Beidi (@tinystorm.bsky.social) created all the art for Mythmatch. Beidi has been on the project from the very beginning to the very end, just wrapping up last week.
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- Reposted by Moo Yu (Mythmatch)We’re so excited to announce our Story-Rich Showcase! Our official showcase runs during the Summer Game Showcase 2026 timeframe, dedicated entirely to story-rich indie games with first looks, reveals, trailers, release dates, and dev-led storytelling 💝 More details soon! 🚶storyrich.games
- Just linked to a Google Font and apparently this is the Lorum Ipsum text right now. Can't say I disagree.
- Hollie Taylor was the Animator on Mythmatch and if there's one thing I get the most compliments about, it's the animation. She always goes the extra distance and adds tons of extra details and layers to the animations. This hop / run blending is one of my favorites though!
- One thing I'm really proud of with Mythmatch is no matter if people play with a controller d-pad, keyboard only, or keyboard an mouse, they say it's clear that game was designed specifically for that control method. Ha ha.
- Albertine (@littlebluerobot.bsky.social) was our content designer / game designer and wrapped early last year. I say both because I brought her in as a content designer, but she ended up dramatically changing the shape that the quests and story took and how we thought about them.
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- Eli (@eliforster.bsky.social) was the sound designer on Mythmatch and wrapped a while back. They were so self-driven and needed almost no direction or feedback and just brough a soundscape to Mythmatch the felt perfect. In fact, they organized me and my process for adding audio to the game.
- They were also super resourceful finding other people to provide emote voices for our dialog characters. I genuinely cannot overstate how nice it was to have someone who just knew exactly what to do and got it done with great results every time.
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- Reposted by Moo Yu (Mythmatch)Look at all these amazing and talented people that worked on Wax Heads 🥹♥️🔥🙌🎵😭 @rothiotome.bsky.social @ginaloughlin.com @mairispaceship.com @yourkyotowife.bsky.social @mattjohnss.bsky.social @balazsronyai.bsky.social and Javi (working on the credits and thought why wait to say how thankful I am♥️)
- We've got new Key Art for Mythmatch! What a perfect time to pop by the Steam page and give it a wishlist! store.steampowered.com/app/1778050/...
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- Reposted by Moo Yu (Mythmatch)EARTH MUST DIE inexorably approaches, like an alien tyrant grumpily walking down a corridor! Tuesday 27th January, only a week away! "Wishlist it," whispers the nursing bot of your mind. "Wishliiiiiist!" store.steampowered.com/app/3639780/...
- I have been testing on Mac for the entire project. And only today did I notice that I'm making Intel 64-bit only builds. So I've been playing the game through the emulation layer from day 1. I wonder if my framerate will suddenly improve or if a bunch of weird bugs are going to arise.
- Between my son's rock tumbler, the washing machine, the extension being build across the road, and the new houses being built behind us, the noise situation recently has been... interesting... to say the least.
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- Reposted by Moo Yu (Mythmatch)British comedian-packed space comedy Earth Must Die releases really soon and there's now a demo www.eurogamer.net/british-come...
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