Martin Fuller
Principal Engineer - Microsoft ATG
- Very good video, always love alternative rendering techniques
- The video: youtu.be/il-TXbn5iMA
- Slides are now available for my GPC 2025 talk with @phammer.bsky.social on Variable Rate Compute Shaders in Doom The Dark Ages static.graphicsprogrammingconference.com/public/2025/...
- GPC 2025 slides are now up! graphicsprogrammingconference.com/archive/2025/
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- Jobs available with Microsoft graphics: devblogs.microsoft.com/directx/sigm...
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- A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a... Thank you to the awesome people at Machine Games and id Software!
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- Machine Games did an outstanding job here with IDTech and got a huge lift from VRS on Xbox
- Great side by side edit of Doom Eternal and Dark Ages trailers, showing just how far ID have raised the bar youtu.be/qx8yZzsZ_4U?...
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- Another small gem for Graphics Engineers: martinfullerblog.wordpress.com/2025/01/13/m...
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