longiy ✨ open for work
Passion Is My Art Direction
Art Director @redbull.com
Concept Artist @dcellgames.com
github.com/longiy
- Using #blender for illustration is a lot of fun I should do it more 😑. Small vignettes for SO-IL architects circa 2021. Amazing #greasepencil material from Pierre Mervaillie
- Reposted by longiy ✨ open for workI made a long video about technocapitalism and AI music youtu.be/U8dcFhF0Dlk?...
- The timelapse of the beach dump environment and the band's hideout. Mentally I am on the beach now 🏖️ #unbeatable #heavypaint
- Of all things I painted for #unbeatable, the skyboxes got the most screentime🤣😶🌫️. We tried to go for cloud shapes that are very intentional and clear. @pixelhavokk.dcellgames.com composited them beautifully in the scenes 🙌.Beat animated by @camillecee.bsky.social #blender
- Reposted by longiy ✨ open for work🚨🏺Introducing our newest game: KILN!🏺🚨 An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)! youtu.be/mi0iRV0U3VY
- More #unbeatable artdump! Visual development for the buildings near stadium area. It is the only real estate development I can actually afford 😂 Go play UNBEATABLE! #procreate #heavypaint (thank god for timelapse features)
- HARM lobby concept for #UNBEATABLE, with obligatory fictional logos for museum and cafe. I could finally utilize lifelong urge to do something inspired by Mirror's Edge. Loved being basically brand manager for HARM 🔺🔺🔺🔺😆
- Reposted by longiy ✨ open for workIve recently revamped my online shop and posted some new items. got a lot i plan to release this year :-) you can follow my shop IG @nophopshop to stay up to date! nophopshop.square.site
- This was such a banger track that I played with the visuals of it even after the game was released 😂 Let me go on rave with Sforzando plz! 🚨▲▲▲� #UNBEATABLE @peakdivide.bsky.social @mustdiemusic.bsky.social
- Illustration from the faux poster release post, maybe someone will appreciate it without all the typography 🙌. I wanted to capture the summer evening atmosphere, sitting outside with friends having a smoke before absolutely killing it on the dancefloor #UNBEATABLE 🕺🌙
- #UNBEATABLE @peakdivide.bsky.social Album cover art for the RE-TUNED banger, the first track you gonna play. Went for the..uhh.."graphic design is my passion" vibes on this one 🎸🌞✨
- Back in the days when we ran a cafe, we had a lot of great kids working there, and I drew employee of the month portraits of them and hung them by the bar. Good, silly times. ☕🌿
- Some fun merch I did for #UNBEATABLE, OneMoreFinal gang!✨
- @vastonik.bsky.social Did this sick, synth track (prob my favourite) for #UNBEATABLE and doing the "ethereal" space Beat was lot of fun! ✨ 💫 🌌 🎶 🥁
- Maybe I am Sforzando after all. Merry xmas our beloved unbeatable players 🤣 #UNBEATABLE #unbeatabletwt
- Current mood
- Reposted by longiy ✨ open for work[Not loaded yet]
- One of the best things about working on #UNBEATABLE was creating the album jackets for all the songs and seeing the excitement of the amazing musicians who made them. Go get #UNBEATABLE (or a 🎸) for yourself this Xmas!!!
- Designing the HARM insignia and branding for #UNBEATABLE was my first ever task back in 2024. Super happy to be able to contribute to the sick visuals of the game and many thanks to @pixelhavokk.dcellgames.com for letting me do my thing🙌!
- Polyvision is best aspect ratio for the "computer" 💽 #boxmodeling #blender #gamedev #indiedev #conceptart @studionorie.bsky.social
- Let’s gooo store.steampowered.com/app/2240620/...
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- Reposted by longiy ✨ open for work[Not loaded yet]
- Doodlin some cafe sticker. Timelapse feature in @procreate.com gives interesting insight into my own work. Lot of turning the layers on and off 😂
- Reposted by longiy ✨ open for work[Not loaded yet]
- Ayyy it's the whole gang! #boxmodeling #blender #gamedev #indiedev #conceptart @studionorie.bsky.social
- LET'S FUCKING GOOO!🙌🔥
- The Observatory environemnt now in 3d 🤩. Trying to match the conceptart with final 3d as much as possible (although I am cheating by macking blockout already in 3d :P) #boxmodeling #blender #gamedev #indiedev #conceptart @studionorie.bsky.social
- Procreate's timelapse is great auto-behindthescene tool but wish it was highher resolution, this iss very low-fi #boxmodeling #procreate #gamedev #indiedev @studionorie.bsky.social
- We are all prisoners in the prison of our own making #godot #gamedev #indiedev #blender @studionorie.bsky.social
- We just making our own little Death Stranding ;)