So I started writing a Solarpunk D&D 2024 setting, while listening to a fuckload of The Protomen, and realized "This is just Megaman with more steps."
So here we go
#ttrpgcommunity "Megaman x D&D"
If you want in, apply here, or on our Discord
forms.gle/DZK6AwEqy3Uh...GAME SYSTEM: DND 2024
PLAYERS: 4 per Session
DATES: March 2025 Mon Evenings
Commitment is 2-4 episode mini arcs at a time, and then we rotate the cast around. March 2025 go live, with February for planning and session Zero.
PITCH: In a world where loss and suffering lead to the creation of artificial life, followed by enslavement, rebellion, atonement, and clarity, you play as technorganic organisms delving for lost treasure and adventure.
Set 1000 years after the fall of the last Robot Masters, the Reploid race has burgeoned and evolved, forming communities and settlements all along a series of terraformed planets, taking on the new moniker of "Carbons."
You are Hunters: Carbons that have found dormant compatibilities within your own forms that harken back to ancient times. Life experience seems to be the key to tapping into this programming and releasing strange new abilities (Class/Subclass).
Most Carbons have a Chassis with common attributes, referred to as "Elf/Dwarf/Gnome/Goliath/etc." This is not set in stone, and many Carbons adjust their Chassis to fit the lifestyle and role they play, though it takes a long time and lots of resources to retrofit yourself.
Magic is the manifestation and understanding of ancient technologies, combined with new innovation. You're still using "Lightning Bolt" but the in universe explanation is your arm formed into a canon and shot a beam.
TONE: Hunters are beings of self discovery, journeying to better understand themselves, often despite the risks involved. Nothing keeps you from living in a settlement and having a carefree life other than your own character motivations, and an inborn drive to discover your latent programming.
Feb 3, 2025 18:49