- Been experimenting with #Godot 's rendering & physics servers, and I'm in AWE of how much data they can eat. This is 100 000 (yes, that many) rocks that are at roughly 10k poly + simple material & texture, displayed effortlessly, all with rigidbody physics. What the heck. #gamedev #LightyearCore
- We clearly won't need that many, and that would actually eat too much into performance for the rest of the game - that's just a test, to get an idea of how much we *can* do. But fluffy heck, that's a silly amount of rocks.Jan 27, 2026 02:31