- Confused: exciting new UIs seem rare in large part because inventing them requires both programming and imaginative design skills. It’s rare to find both in one person, and hard to coordinate in a dyad. But then: why does this kind of invention seem more common in games?
- Related reason might be that UI is the (one of the) slowest "pace layers" in the system, where user expectations and skill are built up over time, making change quite expensive and often rejected. @chadfowler.com explores this idea over here: aicoding.leaflet.pub/3mcxo5ojob22c
Jan 22, 2026 17:22