Nath
Creator of Hollowbody, Chasing Static & Guard Duty.
www.headwaregames.com
- question for unreal engine sickos I'm trying to hide/show static mesh components (on scene actors) when my camera cuts (fixed camera Resi Evil style) but whatever I try there is always a frame or two of pop-in where the meshes are visible/invisible. I'm going mad lol
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- hmm interesting, only difference really with my setup is I'm using triggervolume overlaps (on enter/exit) to start the logic
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- Thanks Alexis! I will try both of these approaches, I ran into the culling problem a while back when switching cameras and ended up turning that stuff off completely as I'm not rendering anything particularly modern or demanding 😄 I didn't know about Owner No See, would be very handy if that works!
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- Good call but its not that unfortunately, I already had to disable occlusion culling because it was playing havok with fixed camera angle switching
- I've tried Set Hidden, Set Visibility and Set Render in Main Pass - they all have the same issues. Even putting a Delay until tick or 0.1 Delay between hiding and the camera cut doesn't fix it. pls help lol
- oh hey, I was interviewed for the latest issue of Edge magazine (along with some other fantastic devs)! Grab a copy to read my ramblings about The Power of Short Games :D