FR3NKD
Godot, Blender and open-source software
Store: fr3nkd.gumroad.com
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- 🤣🤣
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- Argentinian engine!
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- 🥲
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- Fuck me... that's stunning.
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- I think your situation is unique though. You are getting good results because you are a coding wizard with a clean codebase using C. So be careful drawing conclusions about the current state and the future of software development based on your results, you are the best case scenario.
- Was this coded on the treadmill?
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- It's officially confirmed
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- I figured while typing the reply 🤣 I was to leazy to stop.
- I use it to mask geometry using vertex masks in Ucupaint.
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- They look extremely nice
- Real-time updates as you work on the terrain.
- Terrain brush experiment in Blender🏔️
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- You know what? you nailed it!
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- Brightdot obviously.
- The big two.
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- Procrastinate my game.
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- Now we know
- Blender 5.0 broke the Blender Noir theme so I re-made it even better! Not only does it look better but now the axes, marked edges, collections and other important stuff are colored. Link in bio.
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- Thank you, I don't know what happened haha
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- So many memories 🧟♂️
- The decals lesson is finally out on the Ucupaint course! A big thank you to all of you who supported me so early in the development of the course, that really helped! Note that we are now past the halfway point of the course so I have decreased the discount a little bit.
- Blender Foundation and the online developer community proudly present Blender 5.0! ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more. 📖 Changelog & Download: blender.org/download/rel... 📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
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- update is going smoothly so far
- Yes, I'll update it, and thank you
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- Not only that, but many addons don't work now! including my Quick Cinema Addon. This is to be expected for such a big release, I'll remake my theme as soon as I have a second.
- Ucupaint -> Godot 1. Bake all channels 2. Save .Blend inside Godot project 3. Enjoy
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- Oh wow, cool, do you have a list of this hints?
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- If you consider that you have never left Blender before this "export" step, this is just crazy.
- Sci-Fi sketch
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- No you 😌
- FR3NKDOT
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- I will rule my people with an iron fist, first change: the logo
- It never ceases to amaze me...
- Ucupaint 2.4 Combining decals and displacement with height based blending to add detail with precision. This can all be baked down into a material or even a 3D model.
- If it were up to me, I'd make cool Godot environments all day, every day, but life is cruel! 😭
- Just wanted to let you guys know that the screenshot wasn't 100% correct due to a conflict with the old theme.
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- Removed the old theme
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- 🥰🥰
- Godot 4.6 dev 3
- @greencrowdev.bsky.social and I are making an addon for #GodotEngine that lets you control every aspect of rendering and post-processing in one place.
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- You look nice
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- That's a great idea, now we are trying to see if anyone is interested in this first.
- Making a lesson about decals, do you like this one? 🤖
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- Coming soon in my texturing course 😌 fr3nkd.gumroad.com/l/ucupaint_c...
- The new lesson of my texturing course is out, and will teach you high to low poly bake with no retopology required.
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- I'm waiting to have 10 hours of footage
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- Overhaul? FROM THE GROUND UP?!
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- Godender!
- I'm telling you guys, this is the way... Crazy iteration time, total control, all in one software. Next lesson will be about this technique.
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- Oh yeah, perfect for that.
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- Thanks for all the info Passive!