- Finally got Godot's ObjectDither to play nice with my outline shader. So relieved, and excited, to have this feature in the game! A lot learned as I'm incredibly new to the world of shader writing. #gamedev #indiegame #indiedev #godot #3DPlatformer
- Me the past few days managing an object dither effect, rendering priorities, and modifying my outline shader to account for pixel to camera distance in order to play nice with the dither itself.

- Shouldn't have said "my outline" shader. I modified this open-sourced outline shader.